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Three Princes

Quest #14328 Level 34 Desolace AllianceHorde no runs yet

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What to do

Slay Rhoho, Sherik, and Jorreth.

Objective by objective

  • Kill or interact with Rhoho NPC #36181
  • Kill or interact with Sherik NPC #36182
  • Kill or interact with Jorreth NPC #36183

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The Gelkis reside in southwest Desolace. They are just as stubborn as the Magram, and since they have not suffered war and relocation, they are considerably stronger.

Humbling the Gelkis will require an extreme show of force.

Khan Shodo and his three sons rule the clan. Shodo is aging, and suffers from old war wounds. He never leaves the depths of his cave. The strength of his rule lies in his sons.

Slay them, and persuade the Khan to commit to our cause.

Completion

My sons all slain... my clan in ruins....

Were I in my youth, I would tear you limb from limb!

Go now... kill me or leave me to mourn alone, <race>.

Category: Desolace.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 18s 60c more at level 90, the level cap, in place of the experience
Experience
3,100
at level 39 or lower; less above
By character level
LevelExperienceShare
29–39 3,100 100%
40 2,500 80%
41 1,850 60%
42 1,250 40%
43 625 20%
44–89 310 10%
90 none 18s 60c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 3,410 experience (median of 1 run), no money (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 3,100 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 34, requires level 29
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Three Princes starts and ends in Desolace
Where Three Princes starts and ends in Desolace
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Desolace
Relevant locations in Desolace
  • Desolace
    • Khan Leh'Prah Starts the quest · 58.3, 50.1
    • Khan Shodo Hand the quest in · 40.5, 95.5
    • Rhoho Quest objective · 41.6, 82.6
    • Sherik Quest objective · 35.6, 81.4
    • Jorreth Quest objective · 35.6, 92.2

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.

How precise this guide is

Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 2) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 2 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

1 / 2 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.5 deaths per attempt 1 deaths in total

0 tracked kills, typically 3,410 XP, done around level 35.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Desolace), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Three Princes in Desolace
Overview of Three Princes in Desolace
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.

Pick up
0.580, 0.500 median of 1 recorded accept on Desolace
Turn in
0.400, 0.960 median of 1 recorded turn-in on Desolace
Deaths during this quest
1 death, in 1 run Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.

Objectives, in the order players do them

Order published by the analyser from 2 runs.

Objective 1 — needs 1

Players finish it about 8 min 9 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.410, 0.820 weight 1.00, 2 points

1 recorded position in Desolace.

Objective 1 of Three Princes in Desolace
Objective 1 of Three Princes in Desolace
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Objective 2 — needs 1

Players finish it about 9 min 7 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.360, 0.810 weight 1.00, 2 points

1 recorded position in Desolace.

Objective 2 of Three Princes in Desolace
Objective 2 of Three Princes in Desolace
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Objective 3 — needs 1

Players finish it about 11 min 52 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.360, 0.910 weight 1.00, 2 points

1 recorded position in Desolace.

Objective 3 of Three Princes in Desolace
Objective 3 of Three Princes in Desolace
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

The most recent 2 of 2 attempts; the median above is built from 0 completed runs.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter – 0 36 –
Bananaroot-HoptallusPandaQuest supporter – 0 35 –

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem