What to do
Khan Shodo wants you to kill 10 Maraudine Maulers in the Valley of Spears.
You are to search their corpses for clues to Kherrah's whereabouts.
Objective by objective
- Kill or interact with Maraudine Mauler NPC #4656
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
<The Khan of the Gelkis clan stares at you with an empty gaze as you detail the demon threat and Leh'prah's visions.>
It matters not to me what becomes of this land now. I have failed my clan and my forefathers....
There is but one thing left in this world that might bring my old soul hope, and she's likely dead as well.
My precious daughter, Kherrah, was taken from me by the Maraudine clan. If you can bring her back to me alive, I shall consider your proposal.
Completion
As you slaughter their enemy, the Gelkis clan cannot help but to acknowledge your prowess.
Category: Desolace.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 35s
- and 18s 60c more at level 90, the level cap, in place of the experience
- Experience
- 3,100
-
at level 39 or lower; less above
By character level
Level Experience Share 29–39 3,100 100% 40 2,500 80% 41 1,850 60% 42 1,250 40% 43 625 20% 44–89 310 10% 90 none 18s 60c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 3,100 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 34, requires level 29
- Profession
- none
- Repeats
- once only
The chain
Before this
- Three Princes #14328 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Khan Shodo npc · Desolace at 0.405, 0.955
- Hand in to
-
- Khan Shodo npc · Desolace at 0.405, 0.955
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Desolace
-
Khan Shodo
Starts the quest · 40.5, 95.5
-
Khan Shodo
Hand the quest in · 40.5, 95.5
-
Maraudine Mauler
Quest objective · 32.0, 55.6
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 8 min 45 s.
Counting every recorded attempt, finished or not.
10 tracked kills, typically 3,410 XP, done around level 36.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Desolace), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.400, 0.960 median of 1 recorded accept on Desolace
- Turn in
- 0.300, 0.580 median of 1 recorded turn-in on Desolace
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 10
Players finish it about 8 min 39 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.300, 0.580 weight 0.50, 10 points
10 recorded positions in Desolace.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
8 min 45 s | 0 | 36 | 35s |
Community notes
Nobody has added a note to this quest yet.