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Aiding the Outrunners

Quest #8347 Level 5 Sunstrider Isle Horde only Monthly 1 run – thin

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Speak with Outrunner Alarion near the bridge leading south of Sunstrider Isle.

The quest giver's words

Magistrix Erona wanted you to head over to Silvermoon City in order to aid our reclamation efforts there... that is, once you had successfully addressed the situation at Falthrien Academy. You did not disappoint us, <name>.

On your way to Falconwing Square, south of here, you should speak with Outrunner Alarion. She's not far from the bridge.

The Outrunners take care of shuttling goods between here and the mainland, and since you've proven to be so resourceful, they could use your assistance.

Completion

Well hello there, <class>! I heard that a resourceful young <race> formerly in the service of Magistrix Erona might be making their way down here to help us Outrunners out. We certainly welcome the help, especially from someone who's proven to be so competent.

I hope you're interested in running an errand or two for us.

Category: Eversong Woods.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 30c more at level 90, the level cap, in place of the experience
Experience
45
at level 10 or lower; less above
By character level
LevelExperienceShare
4–10 45 100%
11 35 80%
12 25 60%
13 20 40%
14 10 20%
15–89 5 10%
90 none 30c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 61 experience (median of 2 runs), no money (median of 2 runs).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 36% more than the 45 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
Blood Elf
Class
any class
Level
quest level 5, requires level 4
Profession
none
Repeats
Monthly

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Aiding the Outrunners starts and ends in Sunstrider Isle
Where Aiding the Outrunners starts and ends in Sunstrider Isle
  • pick up

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Sunstrider Isle
Relevant locations in Sunstrider Isle
Relevant locations in Eversong Woods
Relevant locations in Eversong Woods

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 3 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 3) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 2 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 3 recorded attempts in total.
1 min 5 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

1 min 5 s fastest recorded run slowest 1 min 5 s

Same 1 run; mean 1 min 5 s.

2 / 3 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 61 XP, done around level 5.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Sunstrider Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Aiding the Outrunners in Sunstrider Isle
Overview of Aiding the Outrunners in Sunstrider Isle
  • pick up
  • turn in
Pick up
0.530, 0.500 median of 2 recorded accepts on Sunstrider Isle
Turn in
0.400, 0.320 median of 2 recorded turn-ins on Eversong Woods
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem