Solanian's Belongings
Quest #8330
Level 4
Sunstrider Isle
Monthly
2 runs – thin
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Collect Well Watcher Solanian's Scrying Orb, his Scroll of Scourge Magic, and his Journal. They are found on Sunstrider Isle by the pond, the fountain, and one of the Burning Crystals. Return them to the Well Watcher at the Sunspire on Sunstrider Isle when you've collected them all.
Objective by objective
- Collect Solanian's Scrying Orb item #20470
- Collect Scroll of Scourge Magic item #20471
- Collect Solanian's Journal item #20472
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
What you need
- Handed to you when you accept it
- Sunstrider Book Satchel
The reward
-
Well Watcher Gloves
item #20995 · Common · item level 5 · sells for 10c
-
Sunspire Cord
item #20996 · Common · item level 5 · sells for 10c
- Money
- 75c
- Experience
- 360
-
at level 9 or lower; less above
By character level
Level Experience Share 2–9 360 100% 10 280 80% 11 210 60% 12 140 40% 13 70 20% 14–89 35 10% 90 none level cap The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 360 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Silvermoon City +250
Who it is for
- Faction
-
- Race
- Blood Elf
- Class
- any class
- Level
- quest level 4, requires level 2
- Profession
- none
- Repeats
- Monthly
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- Starts at
-
- Well Watcher Solanian npc · Sunstrider Isle at 0.640, 0.428
- Hand in to
-
- Well Watcher Solanian npc · Sunstrider Isle at 0.640, 0.428
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Sunstrider Isle
-
Well Watcher Solanian
Starts the daily quest · 64.0, 42.8
-
Well Watcher Solanian
Hand the repeatable quest in · 64.0, 42.8
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 2 completed runs. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 2) not yet
- Tips – what most players do needs 5 runs (now 2) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 2 from 1) not yet
Timings
Based on 2 completed runs. Published by the analyser – low confidence.
Same 2 runs; mean 7 min 7 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 396 XP, done around level 3.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Sunstrider Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.640, 0.430 median of 2 recorded accepts on Sunstrider Isle
- Turn in
- 0.640, 0.430 median of 2 recorded turn-ins on Sunstrider Isle
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 2 runs.
Objective 2 — needs 1
Players finish it about 4 min 19 s into the quest (median over 2 runs, low confidence). order not certain yet
Go to (published hotspots):
- 0.405, 0.505 weight 1.00, 2 points
2 recorded positions in Sunstrider Isle.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Objective 1 — needs 1
Players finish it about 5 min 30 s into the quest (median over 2 runs, low confidence). order not certain yet
Go to (published hotspots):
- 0.520, 0.690 weight 0.50, 1 point
2 recorded positions in Sunstrider Isle.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Objective 3 — needs 1
Players finish it about 6 min 4 s into the quest (median over 2 runs, low confidence). order not certain yet
Go to (published hotspots):
- 0.600, 0.560 weight 1.00, 2 points
2 recorded positions in Sunstrider Isle.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.
- Most players finish objective 2 first.Evidence: median time to reach it is the shortest, over 2 runs
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.