Reclaiming Sunstrider Isle
Quest #8325
Level 1
Sunstrider Isle
Monthly
2 runs – thin
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Kill 6 Mana Wyrms; they are located close to the Burning Crystals that are adjacent to the tower and gazebo.
Objective by objective
- Kill or interact with Mana Wyrm NPC #15274
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
The sooner you begin your education, <name>, the better for us all. There is little room for error, so listen closely.
The Burning Crystals - the green floating objects to the west of the Sunspire here - have long been used to power the isle's experimentations. The mana wyrms were their guardians, but the Scourge invasion of Quel'Thalas has driven them errant from our lack of magical control over them.
There is little choice but to thin their numbers for reclamation. Do this, then return to me.
Progress
Our work in rebuilding our society begins here, <name>. Once we are able to secure our home, we can look outward and upward.
Completion
You have successfully completed your first task; for that, you are to be congratulated. Such success gives me faith that you will turn out better than those young blood elves who fail to heed the lessons of their masters. Continued success will be rewarded - not only with knowledge, but also with tangible rewards as well.
Your work here, however, is not finished. There is much more to learn, my young friend...
Category: Eversong Woods.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Green Chain Boots
item #20997 · Common · item level 5 · sells for 16c
-
Wyrm Sash
item #20998 · Common · item level 5 · sells for 11c
- Money
- 30c
- and 60c more at level 90, the level cap, in place of the experience
- Experience
- 100
-
at level 6 or lower; less above
By character level
Level Experience Share 1–6 100 100% 7 80 80% 8 60 60% 9 40 40% 10 20 20% 11–89 10 10% 90 none 60c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 100 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Silvermoon City +250
Who it is for
- Faction
-
- Race
- Blood Elf
- Class
- any class
- Level
- quest level 1, requires level 1
- Profession
- none
- Repeats
- Monthly
The chain
Before this
Nothing – this is where the chain starts.
After this
- Unfortunate Measures #8326
- Mage Training #8328
- Warrior Training #8329
- Warlock Training #8563
- Priest Training #8564
- Rogue Training #9392
- Hunter Training #9393
- Paladin Training #9676
- Monk Training #31170
Where it starts and ends
- Starts at
-
- Magistrix Erona npc · Sunstrider Isle at 0.610, 0.451
- Hand in to
-
- Magistrix Erona npc · Sunstrider Isle at 0.610, 0.451
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Sunstrider Isle
-
Magistrix Erona
Starts the daily quest · 61.0, 45.1
-
Magistrix Erona
Hand the repeatable quest in · 61.0, 45.1
-
Mana Wyrm
Quest objective · 51.2, 43.4
-
-
Eversong Woods
-
Mana Wyrm
Quest objective · 38.4, 21.8
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 2 completed runs. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 2) not yet
- Tips – what most players do needs 5 runs (now 2) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 2 from 1) not yet
Timings
Based on 2 completed runs. Published by the analyser – low confidence.
Same 2 runs; mean 1 min 29 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 110 XP, done around level 1.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Sunstrider Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- pick up
- turn in
- Pick up
- 0.610, 0.450 median of 2 recorded accepts on Sunstrider Isle
- Turn in
- 0.610, 0.450 median of 2 recorded turn-ins on Sunstrider Isle
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.