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Reclaiming Sunstrider Isle

Quest #8325 Level 1 Eversong Woods Horde only no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Kill 8 Mana Wyrms; they are located close to the Burning Crystals that are adjacent to the tower and gazebo. Return to Magistrix Erona at the tower on Sunstrider Isle when you are done.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The sooner you begin your education, <name>, the better for us all. There is little room for error, so listen closely.

The Burning Crystals - the green floating objects to the west of the Sunspire here - have long been used to power the isle's experimentations. The mana wyrms were their guardians, but the Scourge invasion of Quel'Thalas has driven them errant from our lack of magical control over them.

There is little choice but to thin their numbers for reclamation. Do this, then return to me.

Progress

Our work in rebuilding our society begins here, <name>. Once we are able to secure our home, we can look outward and upward.

Completion

You have successfully completed your first task; for that, you are to be congratulated. Such success gives me faith that you will turn out better than those young blood elves who fail to heed the lessons of their masters. Continued success will be rewarded - not only with knowledge, but also with tangible rewards as well.

Your work here, however, is not finished. There is much more to learn, my young friend...

Category: Eversong Woods.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
30c
and 60c more at level 90, the level cap, in place of the experience
Experience
100
at level 6 or lower; less above
By character level
LevelExperienceShare
1–6 100 100%
7 80 80%
8 60 60%
9 40 40%
10 20 20%
11–89 10 10%
90 none 60c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
Blood Elf
Class
any class
Level
quest level 1, requires level 1
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

Where it starts and ends

Starts at
Hand in to
Where Reclaiming Sunstrider Isle starts and ends in Eversong Woods
Where Reclaiming Sunstrider Isle starts and ends in Eversong Woods
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Eversong Woods
Relevant locations in Eversong Woods
  • Eversong Woods

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Eversong Woods), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Reclaiming Sunstrider Isle in Eversong Woods
Overview of Reclaiming Sunstrider Isle in Eversong Woods
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem