What to do
Heal your pets to full health by visiting Anathos the Stable Master.
Objective by objective
- Kill or interact with Anathos NPC #16185
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Now that you have won a battle, we need to heal up your pets so they can fight another day! Visit Anathos, our local stable master, to heal and revive your pets.
Completion
Now those look like some healthy pets, <name>. Remember, you can heal and revive your entire collection of pets at any time by visiting a stable master.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 90s
- Experience
- not available
The listed figures and the players here disagree, so both are shown rather than one picked.
- Money: players were paid 98% less than the 90s listed. At the level cap a quest pays money in place of its experience.
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- scales to your level, requires level 1
- Profession
- none
- Repeats
- once only
Filed under Pet Battle rather than under a zone.
The chain
Before this
- Learning the Ropes #31571 · any one of these
- Learning the Ropes #31573 · any one of these
- Learning the Ropes #31576 · any one of these
- Learning the Ropes #31579 · any one of these
- Learning the Ropes #31585 · any one of these
- Learning the Ropes #31588 · any one of these
Where it starts and ends
- Starts at
-
- Jarson Everlong npc · Eversong Woods at 0.473, 0.473
- Hand in to
-
- Jarson Everlong npc · Eversong Woods at 0.473, 0.473
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Eversong Woods
-
Jarson Everlong
Starts the quest · 47.3, 47.3
-
Jarson Everlong
Hand the quest in · 47.3, 47.3
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 25 min 44 s.
Counting every recorded attempt, finished or not.
0 tracked kills, done around level 8.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Eversong Woods), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.470, 0.470 median of 1 recorded accept on Eversong Woods
- Turn in
- 0.470, 0.470 median of 1 recorded turn-in on Eversong Woods
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 25 min 41 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.470, 0.470 weight 1.00, 1 point
1 recorded position in Eversong Woods.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.