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Shu, the Spirit of Water

Quest #29678 Level 5 The Wandering Isle AllianceHorde Monthly 1 run – thin

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What to do

Coax Shu, the spirit of water, into a game.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Shu, the spirit of water, is sulking in the deep pool to the north. Cross the rocks and then drop the sun pearl in the center of the pool. He will know what this means.

Category: The Wandering Isle.

What you need

Handed to you when you accept it
Sun Pearl

The reward

No item reward.

Money
25c
Experience
110
at level 10 or lower; less above
By character level
LevelExperienceShare
3–10 110 100%
11 90 80%
12 65 60%
13 45 40%
14 20 20%
15–89 10 10%
90 none level cap

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 121 experience (median of 1 run), 25c (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 110 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
AllianceHorde
Race
Pandaren
Class
any class
Level
quest level 5, requires level 3
Profession
none
Repeats
Monthly

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
  • ? npc · The Wandering Isle at 0.790, 0.378
Where Shu, the Spirit of Water starts and ends in The Wandering Isle
Where Shu, the Spirit of Water starts and ends in The Wandering Isle
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in The Wandering Isle
Relevant locations in The Wandering Isle
  • The Wandering Isle
    • Old Man Liang Starts the daily quest · 70.6, 38.7
    • ? Hand the repeatable quest in · 79.0, 37.8

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
39 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

39 s fastest recorded run slowest 39 s

Same 1 run; mean 39 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 121 XP, done around level 6.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (The Wandering Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Shu, the Spirit of Water in The Wandering Isle
Overview of Shu, the Spirit of Water in The Wandering Isle
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.790, 0.430 median of 1 recorded accept on The Wandering Isle
Turn in
0.790, 0.380 median of 1 recorded turn-in on The Wandering Isle
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 1

Players finish it about 34 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.800, 0.390 weight 1.00, 1 point

1 recorded position in The Wandering Isle.

Objective 1 of Shu, the Spirit of Water in The Wandering Isle
Objective 1 of Shu, the Spirit of Water in The Wandering Isle
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Objective 2 — needs 1

Players finish it about 38 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.790, 0.380 weight 1.00, 1 point

1 recorded position in The Wandering Isle.

Objective 2 of Shu, the Spirit of Water in The Wandering Isle
Objective 2 of Shu, the Spirit of Water in The Wandering Isle
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem