What to do
Coax Shu, the spirit of water, into a game.
Objective by objective
- Kill or interact with Crossing Rocks Credit NPC #57476
- Kill or interact with Water Spirit Coaxed Credit NPC #55205
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Shu, the spirit of water, is sulking in the deep pool to the north. Cross the rocks and then drop the sun pearl in the center of the pool. He will know what this means.
Category: The Wandering Isle.
What you need
- Handed to you when you accept it
- Sun Pearl
The reward
No item reward.
- Money
- 25c
- Experience
- 110
-
at level 10 or lower; less above
By character level
Level Experience Share 3–10 110 100% 11 90 80% 12 65 60% 13 45 40% 14 20 20% 15–89 10 10% 90 none level cap The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 110 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
Who it is for
- Faction
-

- Race
- Pandaren
- Class
- any class
- Level
- quest level 5, requires level 3
- Profession
- none
- Repeats
- Monthly
The chain
Before this
- The Sting of Learning #29666 · all of these
- The Sun Pearl #29677 · all of these
After this
- A New Friend #29679
Where it starts and ends
- Starts at
-
- Old Man Liang npc · The Wandering Isle at 0.706, 0.387
- Hand in to
-
- ? npc · The Wandering Isle at 0.790, 0.378
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
The Wandering Isle
-
Old Man Liang
Starts the daily quest · 70.6, 38.7
-
?
Hand the repeatable quest in · 79.0, 37.8
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 39 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 121 XP, done around level 6.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (The Wandering Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.790, 0.430 median of 1 recorded accept on The Wandering Isle
- Turn in
- 0.790, 0.380 median of 1 recorded turn-in on The Wandering Isle
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 34 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.800, 0.390 weight 1.00, 1 point
1 recorded position in The Wandering Isle.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Objective 2 — needs 1
Players finish it about 38 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.790, 0.380 weight 1.00, 1 point
1 recorded position in The Wandering Isle.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.