What to do
Retrieve the Sun Pearl.
Objective by objective
- Collect Sun Pearl item #73184
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Shu, the spirit of water, is eternally young, as are all the spirits of Shen-zin Su. I have been friends with Shu all of my life, but I no longer have it within me to play with him. I am old, and lack the energy.
For all his complexities, Shu is simple to please: he desires friendship. When I returned to play with Shu each season, I would always bring a Sun Pearl as a gift, and then we would play together. You can find a Sun Pearl in the pools to the southeast. Perhaps you can be his new friend.
Progress
The decision to not return to the pools was a hard one. I don't think Shu ever truly understood. He does not know what it is to get older and weaker.
Completion
Shu's desires are not so different from our own. He does not want to be alone. Unwanted, unloved. He longs to be needed, and to share his life with others.
Knowing that, earning his trust is not terribly difficult. He just wants company.
Category: The Wandering Isle.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
Choose one of
-
Sun Pearl Gloves
item #74574
-
Sun Pearl Vest
item #74575
-
Sun Pearl Bracers
item #74576 · Common · item level 5 · sells for 11c
- Money
- 1s
- Experience
- 450
-
at level 10 or lower; less above
By character level
Level Experience Share 3–10 450 100% 11 360 80% 12 270 60% 13 180 40% 14 90 20% 15–89 45 10% 90 none level cap The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 450 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Shang Xi's Academy +250
Who it is for
- Faction
-

- Race
- Pandaren
- Class
- any class
- Level
- quest level 5, requires level 3
- Profession
- none
- Repeats
- once only
The chain
Before this
- Finding an Old Friend #29676 · any one of these
After this
- Shu, the Spirit of Water #29678
Where it starts and ends
- Starts at
-
- Old Man Liang npc · The Wandering Isle at 0.706, 0.387
- Hand in to
-
- Old Man Liang npc · The Wandering Isle at 0.706, 0.387
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
The Wandering Isle
-
Old Man Liang
Starts the quest · 70.6, 38.7
-
Old Man Liang
Hand the quest in · 70.6, 38.7
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 1 min 54 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 495 XP, done around level 6.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (The Wandering Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.710, 0.390 median of 1 recorded accept on The Wandering Isle
- Turn in
- 0.790, 0.430 median of 1 recorded turn-in on The Wandering Isle
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 1 min 14 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.760, 0.460 weight 1.00, 1 point
1 recorded position in The Wandering Isle.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.