What to do
Escort the Ramkahen Ranger Captain to higher ground.
The quest giver's words
Neferset City is too well defended. The mountain next to it, however, is not.
I've spoken to the ranger captain and he's willing to take a handful of his men and secure the strategic mountaintop.
There is one catch, <name>. He agreed, but only if you would spearhead the attack with them.
It must be a small group, else we'll draw the enemy's attention too soon, but trust me... the rangers of Ramkahen are as tough as they come. With you by their side we'll surely succeed.
Progress
Hail, <name>!
Completion
You did it, <name>! Excellent!
Category: Uldum.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 9g
- and 3g 71s 50c more at level 90, the level cap, in place of the experience
- Experience
- 55,200
-
up to level 89; none at 90, the level cap
By character level
Level Experience Share 83–89 55,200 100% 90 none 3g 71s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Ramkahen +250
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 84, requires level 83
- Profession
- none
- Repeats
- once only
The chain
Before this
- The Push Westward #28623 · any one of these
After this
- The Fall of Neferset City #28520
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Uldum), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.