What to do
Pull up 7 Whisperwind Lashers to check them for corruption.
Objective by objective
- Kill or interact with Whisperwind Lasher NPC #47747
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
In a place like this, even something as simple as growing flowers and pulling weeds can require some heroic effort.
The orchid lashers that grow on all sides of the grove are a sign of healing. But they're not flawless; some of them do succumb to demonic corruption now and then.
I've found the best way to check is to just pull them up. If they're normal, they'll wander around a bit and reroot themselves. If they aren't... well, you'd better be ready for a fight!
Progress
Checking the lashers will really help me here.
Completion
It's hard work, but it's so rewarding when you see them growing up big and strong.
When they're not covered with demonic thorns, that is!
Category: Felwood.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Floral Pantaloons
item #65289 · Uncommon · item level 48 · sells for 1g 75s 93c
-
Puregrove Spaulders
item #65308 · Uncommon · item level 48 · sells for 1g 31s 19c
-
Thornward Greaves
item #65340
-
Weed Puller's Bracers
item #65327 · Uncommon · item level 48 · sells for 87s 78c
- Money
- 1g 40s
- and 46s 50c more at level 90, the level cap, in place of the experience
- Experience
- 7,850
-
at level 53 or lower; less above
By character level
Level Experience Share 46–53 7,850 100% 54 6,300 80% 55 4,700 60% 56 3,150 40% 57 1,550 20% 58–89 775 10% 90 none 46s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 7,850 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 48, requires level 46
- Profession
- none
- Repeats
- once only
The chain
Before this
- Running Their Course #28360 · all of these
- Squirrely Clean #28361 · all of these
After this
- Wanted: The Demon Hunter #28217
- Nature and Nurture #28229
Where it starts and ends
- Starts at
-
- Tender Puregrove npc · Felwood at 0.433, 0.304
- Hand in to
-
- Tender Puregrove npc · Felwood at 0.433, 0.304
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Felwood
-
Tender Puregrove
Starts the quest · 43.3, 30.4
-
Tender Puregrove
Hand the quest in · 43.3, 30.4
-
Whisperwind Lasher
Quest objective · 43.8, 30.8
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 2 min 21 s.
Counting every recorded attempt, finished or not.
4 tracked kills, typically 8,635 XP, done around level 50.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.430, 0.300 median of 1 recorded accept on Felwood
- Turn in
- 0.430, 0.300 median of 1 recorded turn-in on Felwood
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 7
Players finish it about 1 min 50 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.443, 0.322 weight 1.00, 10 points
7 recorded positions in Felwood.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
2 min 21 s | 0 | 50 | 1g 40s |
Community notes
Nobody has added a note to this quest yet.