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Running Their Course

Quest #28360 Level 48 Felwood AllianceHorde no runs yet

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What to do

Slay 8 Felrot Coursers.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

I'd love so much to save every creature in the forest, but as you probably have seen, some are just too far gone.

When we first founded Whisperwind Grove, the woods just to the south were full of beautiful coursers, majestic and gentle creatures. The corruption here hasn't made them violent, but they've wasted away to nearly nothing.

Even if they were cleansed, they would know only pain and suffering. Please, <class>, help put them down for me.

Completion

Thank you, <name>. They won't spread the corruption any further, and they won't be in pain either.

Category: Felwood.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
70s
and 37s 50c more at level 90, the level cap, in place of the experience
Experience
6,300
at level 53 or lower; less above
By character level
LevelExperienceShare
46–53 6,300 100%
54 5,050 80%
55 3,750 60%
56 2,500 40%
57 1,250 20%
58–89 625 10%
90 none 37s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 6,930 experience (median of 1 run), 70s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 6,300 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 48, requires level 46
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
Hand in to
Where Running Their Course starts and ends in Felwood
Where Running Their Course starts and ends in Felwood
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Felwood
Relevant locations in Felwood

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.

How precise this guide is

Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 2) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 2 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

1 / 2 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 6,930 XP, done around level 50.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Running Their Course in Felwood
Overview of Running Their Course in Felwood
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.430, 0.300 median of 1 recorded accept on Felwood
Turn in
0.430, 0.300 median of 1 recorded turn-in on Felwood
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 2 runs.

Objective 1 — needs 8

Players finish it about 3 min 4 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.405, 0.323 weight 0.62, 10 points

8 recorded positions in Felwood.

Objective 1 of Running Their Course in Felwood
Objective 1 of Running Their Course in Felwood
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

The most recent 2 of 2 attempts; the median above is built from 0 completed runs.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter – 0 50 70s
Bananaroot-HoptallusPandaQuest supporter – 0 50 –

Community notes

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