What to do
Collect 8 Irontree Explosives from Irontree Cavern.
Objective by objective
- Collect Irontree Explosives item #63516
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
All my workers got driven straight out of the cavern here by those big swamp-lookin' things! Darla's sent me here to pick up the pieces, but have you seen it in there? I ain't goin' in!
There's a ton of explosives left behind that we can't just leave layin' around.
I'll make you a deal: You run in there and get those explosives gathered up, and I will stay here and not get killed by swamp-things, and if you don't either, I'll pay ya! How's that sound?
Progress
We had a deal, right? Right?
Completion
Hey, nice! I'll just take those... carefully...
Don't go tellin' the workers I didn't have the guts to go down there myself, you hear? Here's your pay... and a little somethin' extra.
Category: Felwood.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 1g 40s
- and 49s 50c more at level 90, the level cap, in place of the experience
- Experience
- 8,150
-
at level 54 or lower; less above
By character level
Level Experience Share 47–54 8,150 100% 55 6,500 80% 56 4,900 60% 57 3,250 40% 58 1,650 20% 59–89 825 10% 90 none 49s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 8,150 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Bilgewater Cartel +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 49, requires level 47
- Profession
- none
- Repeats
- once only
The chain
Before this
- Pikwik in Peril #28380 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Foreman Pikwik npc · Felwood at 0.547, 0.184
- Hand in to
-
- Foreman Pikwik npc · Felwood at 0.547, 0.184
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Felwood
-
Foreman Pikwik
Starts the quest · 54.7, 18.4
-
Foreman Pikwik
Hand the quest in · 54.7, 18.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 8 min 51 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 8,965 XP, done around level 52.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.550, 0.180 median of 1 recorded accept on Felwood
- Turn in
- 0.550, 0.180 median of 1 recorded turn-in on Felwood
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 8
Players finish it about 5 min 2 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.577, 0.223 weight 1.00, 8 points
8 recorded positions in Felwood.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
8 min 51 s | 0 | 52 | 1g 40s |
Community notes
Nobody has added a note to this quest yet.