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Something to Wear

Quest #28125 Level 45 Thousand Needles AllianceHorde 1 run – thin

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What to do

Collect 10 pieces of Twilight's Hammer Armor.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

I've got an idea for how you can get close to their leaders without getting killed. But first, you're going to need to find something to wear.

My suggestion is that you head up there and get their armor from them.

Progress

How much of that armor have you collected?

You're going to want to be well disguised for the next thing that you're going to have to do.

Completion

<Lakota looks worried about the condition of the armor, especially the bloodstains.>

You sure don't fool around, do you, <name>? Well, it'll have to do.

Category: Thousand Needles.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
65s
and 33s more at level 90, the level cap, in place of the experience
Experience
5,550
at level 50 or lower; less above
By character level
LevelExperienceShare
38–50 5,550 100%
51 4,450 80%
52 3,300 60%
53 2,200 40%
54 1,100 20%
55–89 550 10%
90 none 33s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 6,105 experience (median of 1 run), 65s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 5,550 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 45, requires level 38
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Something to Wear starts and ends in Thousand Needles
Where Something to Wear starts and ends in Thousand Needles
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Thousand Needles
Relevant locations in Thousand Needles
  • Thousand Needles
    • Lakota Windsong Starts the quest · 30.5, 49.3
    • Lakota Windsong Hand the quest in · 30.5, 49.3
    • Bulwark Defender Quest objective · 29.2, 52.0
    • Twilight Magus Quest objective · 28.2, 55.0
    • Twilight Jailer Quest objective · 28.8, 54.0

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
6 min 48 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

6 min 48 s fastest recorded run slowest 6 min 48 s

Same 1 run; mean 6 min 48 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

4 tracked kills, typically 6,105 XP, done around level 44.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Thousand Needles), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Something to Wear in Thousand Needles
Overview of Something to Wear in Thousand Needles
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.300, 0.490 median of 1 recorded accept on Thousand Needles
Turn in
0.300, 0.490 median of 1 recorded turn-in on Thousand Needles
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 10

Players finish it about 5 min 50 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.290, 0.522 weight 1.00, 14 points

10 recorded positions in Thousand Needles.

Objective 1 of Something to Wear in Thousand Needles
Objective 1 of Something to Wear in Thousand Needles
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

The most recent 1 of 1 attempt; the median above is built from 1 completed run.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter 6 min 48 s 0 44 65s

Community notes

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