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Trouble at Azurelode

Quest #28111 Level 20 Hillsbrad Foothills Horde only 1 run – thin

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What to do

Report to Captain Keyton at the Azurelode Mine in Hillsbrad Foothills.

The quest giver's words

Productivity from our spider farm at the Azurelode Mine is at a standstill. Captain Keyton has requested that we send help immediately. Keyton claims that the mine spiders refuse command and are running rampant. Furthermore, a group of coastal murlocs are raiding our supplies. I want you to go down there and check things out. Help out Keyton and the spider-handler, <name>.

You'll find Azurelode Mine to the southeast, near the coast.

Completion

We're in a bit of a bind, <class>. Sarus' spiders are starting to get a little uppity as we've been unable to feed them for days. If we leave the murlocs will overtake our post! Furthermore, Warden Stillwater over at the Sludge Fields is demanding that we send him more humans! He is insatiable! We need help!

Category: Hillsbrad Foothills.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
Experience
160
at level 25 or lower; less above
By character level
LevelExperienceShare
19–25 160 100%
26 120 80%
27 95 60%
28 60 40%
29 30 20%
30–89 15 10%
90 none level cap

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 176 experience (median of 1 run), no money (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 160 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 20, requires level 19
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Trouble at Azurelode starts and ends in Hillsbrad Foothills
Where Trouble at Azurelode starts and ends in Hillsbrad Foothills
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Hillsbrad Foothills
Relevant locations in Hillsbrad Foothills

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
5 min 48 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

5 min 48 s fastest recorded run slowest 5 min 48 s

Same 1 run; mean 5 min 48 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 176 XP, done around level 21.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Hillsbrad Foothills), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Trouble at Azurelode in Hillsbrad Foothills
Overview of Trouble at Azurelode in Hillsbrad Foothills
  • pick up
  • turn in
Pick up
0.290, 0.630 median of 1 recorded accept on Hillsbrad Foothills
Turn in
0.330, 0.730 median of 1 recorded turn-in on Hillsbrad Foothills
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem