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Freezing the Pipes

Quest #28047 Level 41 Thousand Needles AllianceHorde no runs yet

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What to do

Use the I-Scream Cryocannon to freeze the four pipes inside the cave.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

It's time to break out the I-Scream Cryocannon!

We lifted the tech from the frost cannons on the river boats. If it's one thing that we gnomes are good at, it's miniaturization by way of making everything else that much bigger!

I need you to take the cannon down there into the cave and freeze the pipes we setup in the walls. That'll jumpstart them.

Completion

Do you hear that, <name>? That's the sweet hum of the refrigeration kicking in.

We'll be able to store our inventory down there in no time. Thank you!

Category: Thousand Needles.

What you need

Handed to you when you accept it
I-Scream Cryocannon

The reward

No item reward.

Money
55s
and 27s 60c more at level 90, the level cap, in place of the experience
Experience
4,600
at level 46 or lower; less above
By character level
LevelExperienceShare
38–46 4,600 100%
47 3,650 80%
48 2,750 60%
49 1,850 40%
50 925 20%
51–89 460 10%
90 none 27s 60c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 5,060 experience (median of 1 run), 55s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 4,600 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 41, requires level 38
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Freezing the Pipes starts and ends in Thousand Needles
Where Freezing the Pipes starts and ends in Thousand Needles
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Thousand Needles
Relevant locations in Thousand Needles

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.

How precise this guide is

Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 2) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 2 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

1 / 2 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 5,060 XP, done around level 40.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Thousand Needles), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Freezing the Pipes in Thousand Needles
Overview of Freezing the Pipes in Thousand Needles
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.700, 0.850 median of 1 recorded accept on Thousand Needles
Turn in
0.700, 0.850 median of 1 recorded turn-in on Thousand Needles
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 2 runs.

Objective 2 — needs 1

Players finish it about 3 min 13 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.650, 0.870 weight 1.00, 1 point

1 recorded position in Thousand Needles.

Objective 2 of Freezing the Pipes in Thousand Needles
Objective 2 of Freezing the Pipes in Thousand Needles
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Objective 1 — needs 1

Players finish it about 4 min 17 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.660, 0.860 weight 1.00, 1 point

1 recorded position in Thousand Needles.

Objective 1 of Freezing the Pipes in Thousand Needles
Objective 1 of Freezing the Pipes in Thousand Needles
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Objective 3 — needs 1

Players finish it about 11 min 6 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.650, 0.850 weight 1.00, 1 point

1 recorded position in Thousand Needles.

Objective 3 of Freezing the Pipes in Thousand Needles
Objective 3 of Freezing the Pipes in Thousand Needles
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Objective 4 — needs 1

Players finish it about 9 min 12 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.650, 0.850 weight 1.00, 1 point

1 recorded position in Thousand Needles.

Objective 4 of Freezing the Pipes in Thousand Needles
Objective 4 of Freezing the Pipes in Thousand Needles
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.

  • Most players finish objective 2 first.Evidence: median time to reach it is the shortest, over 1 run

Recorded runs

The most recent 2 of 2 attempts; the median above is built from 0 completed runs.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter – 0 40 55s
Bananaroot-HoptallusPandaQuest supporter – 0 40 –

Community notes

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