What to do
Locate a Salvageable Shredder on the Twilight Shores, and use it to summon a Bilgewater Salvage Expert. Defend the shredder until it is operational again.
Objective by objective
- Kill or interact with Salvageable Shredder NPC #46100
- Kill or interact with Salvageable Shredder NPC #46100
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
<name>, I've got plans for a better shredder. But my engineers can't wade into a combat zone alone.
Go locate a salvageable shredder in the Twilight Shores, and use it to signal one of my salvage experts to join you. Defend the shredder while we make some "upgrades."
The Alliance won't know what hit them! At least, not until my marketing campaign kicks in!
Completion
That's right baby! That's right! Cold steel and hot death!
What should we name our new creation? The Gnugatron? No - better - the <name>-o-matic. That's got a ring to it.
Category: Twilight Highlands.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Shredder-Salvage Spaulders
item #63900 · Uncommon · item level 318 · sells for 12g 31s 21c
-
Leggings of Shredded Protection
item #63901 · Uncommon · item level 318 · sells for 16g 50s 77c
-
Mechano-Assembler Headguard
item #63902 · Uncommon · item level 318 · sells for 12g 40s 34c
- Money
- 9g
- and 3g 71s 50c more at level 90, the level cap, in place of the experience
- Experience
- 55,200
-
up to level 89; none at 90, the level cap
By character level
Level Experience Share 84–89 55,200 100% 90 none 3g 71s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Bilgewater Cartel +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 84, requires level 84
- Profession
- none
- Repeats
- once only
The chain
Before this
- Scouting the Shore #27610 · all of these
- Blood on the Sand #27611 · all of these
After this
- Krazzworks #28583
Where it starts and ends
- Starts at
-
- Juice Gnugat npc · Twilight Highlands at 0.785, 0.626
- Hand in to
-
- Juice Gnugat npc · Twilight Highlands at 0.785, 0.626
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Twilight Highlands
-
Juice Gnugat
Starts the quest · 78.5, 62.6
-
Juice Gnugat
Hand the quest in · 78.5, 62.6
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Twilight Highlands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.