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Scouting the Shore

Quest #27610 Level 84 Twilight Highlands Horde only no runs yet

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What to do

Scout the Beach Head Control Point on the Twilight Shore. You don't need to capture it, but doing so will give your side a combat advantage and flag you for PvP.

The quest giver's words

If the Alliance gains control of this peninsula, they will threaten Dragonmaw Port. Not going to happen.

South of here you'll see a small hill with a commanding view of the shoreline. Whoever controls that hill will have the upper hand all along the shore!

Rush over there and scout the beach head control point. It's marked by that enormous flag. Then return to me.

You don't have to capture it, unless you're spoiling for a fight with the Alliance.

Progress

What's the state of the beach head, <name>?

Completion

Good work, <class>. Now you know the lay of the land.

If you're ever having difficulty fighting here on the Twilight Shores, remember that capturing and holding the Beach Head will give all Horde forces here a combat advantage!

Category: Twilight Highlands.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
9g
Experience
55,200
up to level 89; none at 90, the level cap
By character level
LevelExperienceShare
84–89 55,200 100%
90 none level cap

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 84, requires level 84
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
  • Rok'tar npc · Twilight Highlands at 0.782, 0.625
Hand in to
  • Rok'tar npc · Twilight Highlands at 0.782, 0.625
Where Scouting the Shore starts and ends in Twilight Highlands
Where Scouting the Shore starts and ends in Twilight Highlands
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Twilight Highlands
Relevant locations in Twilight Highlands
  • Twilight Highlands
    • Rok'tar Starts the quest · 78.2, 62.5
    • Rok'tar Hand the quest in · 78.2, 62.5

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Twilight Highlands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Scouting the Shore in Twilight Highlands
Overview of Scouting the Shore in Twilight Highlands
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem