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Fool's Gold

Quest #25775 Level 42 Thousand Needles Horde only no runs yet

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What to do

Collect 8 Needles Pyrite Ore Chunks.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

We definitely DO NOT have the kind of gold that the Alliance is offering. <name>, we have to do something or we're not going to be able to get those drilling rights!

Wait a minute! There was this report from an underwater survey that we did right after the Cataclysm struck. Something about some gold-looking ore that was pushed up from underground. That's it!

Head west to the old stomping grounds of the centaur, Splithoof Crag and Splithoof Hold, and dig some up.

Progress

Once you return with enough of that pyrite, we'll give it a once over with a paint brush, pile it all up on a pallet, and send you back up with it to the chieftain.

Completion

Genius! Now, where's that gold paint? I know it's around here somewhere.

Category: Thousand Needles.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
55s
and 28s 80c more at level 90, the level cap, in place of the experience
Experience
4,800
at level 47 or lower; less above
By character level
LevelExperienceShare
38–47 4,800 100%
48 3,850 80%
49 2,900 60%
50 1,950 40%
51 975 20%
52–89 480 10%
90 none 28s 80c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 5,280 experience (median of 1 run), 55s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 4,800 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 42, requires level 38
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
  • Riznek npc · Thousand Needles at 0.886, 0.548
Hand in to
  • Riznek npc · Thousand Needles at 0.886, 0.548
Where Fool's Gold starts and ends in Thousand Needles
Where Fool's Gold starts and ends in Thousand Needles
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Thousand Needles
Relevant locations in Thousand Needles
  • Thousand Needles
    • Riznek Starts the quest · 88.6, 54.9
    • Riznek Hand the quest in · 88.6, 54.9

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.

How precise this guide is

Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 2) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 2 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

1 / 2 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.5 deaths per attempt 1 deaths in total

0 tracked kills, typically 5,280 XP, done around level 41.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Thousand Needles), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Fool's Gold in Thousand Needles
Overview of Fool's Gold in Thousand Needles
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.

Pick up
0.890, 0.550 median of 1 recorded accept on Thousand Needles
Turn in
0.890, 0.550 median of 1 recorded turn-in on Thousand Needles
Deaths during this quest
1 death, in 1 run Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.

Objectives, in the order players do them

Order published by the analyser from 2 runs.

Objective 1 — needs 8

Players finish it about 39 min 47 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.450, 0.385 weight 0.38, 3 points

8 recorded positions in Thousand Needles.

Objective 1 of Fool's Gold in Thousand Needles
Objective 1 of Fool's Gold in Thousand Needles
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Tips

The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.

  • Expect to die here – bring food or a friend.Evidence: 1 deaths across 2 runs (0.5 per run)

Recorded runs

The most recent 2 of 2 attempts; the median above is built from 0 completed runs.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter – 0 41 55s
Bananaroot-HoptallusPandaQuest supporter – 1 41 –

Community notes

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