What to do
Obtain the Alliance's Proposal.
Objective by objective
- Collect Alliance's Proposal item #55807
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
If we're going to get those oil drilling rights, we need to know what the Alliance is offering. How can we win if we can't do them one better?!
Their negotiator, Kravel Koalbeard, is up there talking with one of their khans right now. Why don't you head up and persuade him to hand over the Alliance's proposal?
You don't have to kill him... we're not savages! Just rough him up a bit.
Progress
Do you have the Alliance's proposal? What are they offering for the drilling rights?
Completion
What?! How'd they get that much gold to offer?
We don't have that kind of money!
Category: Thousand Needles.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 55s
- and 27s 60c more at level 90, the level cap, in place of the experience
- Experience
- 4,600
-
at level 46 or lower; less above
By character level
Level Experience Share 38–46 4,600 100% 47 3,650 80% 48 2,750 60% 49 1,850 40% 50 925 20% 51–89 460 10% 90 none 27s 60c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 4,600 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Bilgewater Cartel +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 41, requires level 38
- Profession
- none
- Repeats
- once only
The chain
Before this
- Negotiations #25745 · any one of these
After this
- Fool's Gold #25775
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 2 min 9 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 5,060 XP, done around level 41.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Thousand Needles), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.890, 0.550 median of 1 recorded accept on Thousand Needles
- Turn in
- 0.890, 0.550 median of 1 recorded turn-in on Thousand Needles
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 1 min 46 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.870, 0.520 weight 1.00, 1 point
1 recorded position in Thousand Needles.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
2 min 9 s | 0 | 41 | 55s |
Community notes
Nobody has added a note to this quest yet.