What to do
Slay 15 Southsea pirates at the Southsea Holdfast.
Objective by objective
- Kill (any of) Southsea Sailor NPC #40092 counts 2 different creatures
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
It's time for a little payback, I think. Can you blame me? After they locked me down in that outhouse and left me to drown?!
I'll make it worth your while if you head up to the Southsea Holdfast on the eastern bluffs and exact my revenge.
Completion
That'll teach those scurvy dogs! You have my thanks, <name>.
Category: Thousand Needles.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Paper Roll Bracers
item #63578 · Uncommon · item level 41 · sells for 51s 1c
-
Rugfizzle's Boots
item #63579 · Uncommon · item level 41 · sells for 76s 22c
-
Outhouse Boots
item #63580 · Uncommon · item level 41 · sells for 76s 51c
-
Payback Band
item #63581 · Uncommon · item level 41 · sells for 43s 27c
- Money
- 55s
- and 27s 60c more at level 90, the level cap, in place of the experience
- Experience
- 4,600
-
at level 46 or lower; less above
By character level
Level Experience Share 38–46 4,600 100% 47 3,650 80% 48 2,750 60% 49 1,850 40% 50 925 20% 51–89 460 10% 90 none 27s 60c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 4,600 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Bilgewater Cartel +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 41, requires level 38
- Profession
- none
- Repeats
- once only
The chain
Before this
- Circle the Wagons... er, Boats #25543 · any one of these
- Circle the Wagons... er, Boats #25562 · any one of these
After this
Nothing follows it.
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 3 recorded attempts the hub has.
How precise this guide is
Early guide Built from 3 runs by 1 player – medium confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 3) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
23 tracked kills, typically 5,060 XP, done around level 40.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Thousand Needles), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- where players die – not published yet
Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.
- Pick up
- 0.780, 0.740 median of 1 recorded accept on Thousand Needles
- Turn in
- 0.780, 0.730 median of 1 recorded turn-in on Thousand Needles
- Deaths during this quest
- 2 deaths, in 2 runs Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.
Objectives, in the order players do them
Order published by the analyser from 3 runs.
Objective 1 — needs 15
Players finish it about 3 min 19 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.920, 0.760 weight 0.80, 24 points
15 recorded positions in Thousand Needles.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- where players die – not published yet
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
– | 0 | 41 | 55s |
| Bananaroot-Hoptallus |
– | 0 | – | – |
| Bananaroot-Hoptallus |
– | 0 | 40 | – |
Community notes
Nobody has added a note to this quest yet.