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Breaking the Line

Quest #25035 Level 4 Echo Isles Horde only Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Monk, Druid no runs yet

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What to do

Speak to Jornun to secure a ride to Spitescale Cove and then seek out Morakki.

The quest giver's words

Vol'jin be callin' for an all out attack on da naga that have taken over our northern isle. Many of our men were already engaged with their forces near da bridge, but several of us are breakin' through their lines ta assault their isle itself.

Speak to Jornun right 'ere to secure a ride to da isle. Once there, seek out Morakki, da Captain of da Watch. He will be tellin' ya how ya can aid in da battle.

Completion

Good to have ya, brotha.

Vol'jin makes us all proud in dese moments. It feels good ta be tacklin' threats head on.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
20c
and 60c more at level 90, the level cap, in place of the experience
Experience
90
at level 9 or lower; less above
By character level
LevelExperienceShare
1–9 90 100%
10 70 80%
11 55 60%
12 35 40%
13 20 20%
14–89 10 10%
90 none 60c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Monk, Druid
Level
quest level 4, requires level 1
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
  • Tortunga npc · Echo Isles at 0.590, 0.668
Hand in to
  • Morakki npc · Echo Isles at 0.589, 0.231
Where Breaking the Line starts and ends in Echo Isles
Where Breaking the Line starts and ends in Echo Isles
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Echo Isles
Relevant locations in Echo Isles
  • Echo Isles
    • Tortunga Starts the quest · 59.0, 66.8
    • Morakki Hand the quest in · 58.9, 23.1

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Echo Isles), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Breaking the Line in Echo Isles
Overview of Breaking the Line in Echo Isles
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem