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Young and Vicious

Quest #24626 Level 3 Echo Isles Horde only Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Monk, Druid no runs yet

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What to do

Capture Swiftclaw and bring him back to the pens near Darkspear Hold.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Ya be a good one, <name>.

Moraya was askin' for new raptors ta train. We shouldn't keep her waitin' any longa! I have a few other recruits bringin' some over as well, but I have a special one dat I've been promisin' Moraya for a while.

Swiftclaw be one of our fastest and bravest young raptors yet, but he can be a bit unruly. I'll lend ya da lasso, I just need ya to catch him somewhere on da island here and steer him over to da pens on da main isle. I doubt he'll be makin' it easy on ya though.

Completion

Swiftclaw! Kijara was tellin' me about him and he sounded like he'd be a handful. I don't mind da challenge - it's da spirited ones like dat that be makin' da bravest and truest companions when real times of need be comin'.

Tank ya, hon. Ya've been very helpful.

What you need

Handed to you when you accept it
Bloodtalon Lasso

The reward

Money
50c
and 1s 50c more at level 90, the level cap, in place of the experience
Experience
250
at level 8 or lower; less above
By character level
LevelExperienceShare
1–8 250 100%
9 200 80%
10 150 60%
11 100 40%
12 50 20%
13–89 25 10%
90 none 1s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Monk, Druid
Level
quest level 3, requires level 1
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
  • Kijara npc · Echo Isles at 0.456, 0.851
Hand in to
  • Moraya npc · Echo Isles at 0.568, 0.637
Where Young and Vicious starts and ends in Echo Isles
Where Young and Vicious starts and ends in Echo Isles
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Echo Isles
Relevant locations in Echo Isles
  • Echo Isles
    • Kijara Starts the quest · 45.6, 85.1
    • Moraya Hand the quest in · 56.8, 63.7
    • Swiftclaw Quest objective · 44.4, 85.6

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Echo Isles), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Young and Vicious in Echo Isles
Overview of Young and Vicious in Echo Isles
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem