Young and Vicious
Quest #24626
Level 3
Echo Isles
Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Monk, Druid
no runs yet
What to do
Capture Swiftclaw and bring him back to the pens near Darkspear Hold.
Objective by objective
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Ya be a good one, <name>.
Moraya was askin' for new raptors ta train. We shouldn't keep her waitin' any longa! I have a few other recruits bringin' some over as well, but I have a special one dat I've been promisin' Moraya for a while.
Swiftclaw be one of our fastest and bravest young raptors yet, but he can be a bit unruly. I'll lend ya da lasso, I just need ya to catch him somewhere on da island here and steer him over to da pens on da main isle. I doubt he'll be makin' it easy on ya though.
Completion
Swiftclaw! Kijara was tellin' me about him and he sounded like he'd be a handful. I don't mind da challenge - it's da spirited ones like dat that be makin' da bravest and truest companions when real times of need be comin'.
Tank ya, hon. Ya've been very helpful.
What you need
- Handed to you when you accept it
- Bloodtalon Lasso
The reward
-
Moraya's Belt
item #52877 · Common · item level 3 · sells for 4c
-
Swift Scale Armbands
item #52882 · Common · item level 3 · sells for 5c
- Money
- 50c
- and 1s 50c more at level 90, the level cap, in place of the experience
- Experience
- 250
-
at level 8 or lower; less above
By character level
Level Experience Share 1–8 250 100% 9 200 80% 10 150 60% 11 100 40% 12 50 20% 13–89 25 10% 90 none 1s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Darkspear Trolls +250
Who it is for
- Faction
-
- Race
- any race
- Class
- Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Monk, Druid
- Level
- quest level 3, requires level 1
- Profession
- none
- Repeats
- once only
The chain
Before this
- Saving the Young #24623 · all of these
- Mercy for the Lost #24624 · all of these
- Consort of the Sea Witch #24625 · all of these
After this
- Breaking the Line #25035
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Echo Isles), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.