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Last Rites, First Rites

Quest #24861 Level 5 Camp Narache Horde only 1 run – thin

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What to do

Use the Ceremonial Offering at Greatmother Hawkwind's grave.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The camp is safe, and the quilboar driven off, all thanks to you, young one. You have my personal thanks for what you have done for my mother, my son, and for all of us.

It is now time to put Greatmother Hawkwind to rest. Lay the final offering at her feet, <name>, and we will say our goodbyes.

Progress

Do not be shy, <name>. I am honored to have you lay the final offering.

Completion

There is balance in all things. As Greatmother Hawkwind's spirit takes its final journey, you will begin your first.

Category: Mulgore.

What you need

Handed to you when you accept it
Water Pitcher

The reward

No item reward.

Money
none
Experience
230
at level 10 or lower; less above
By character level
LevelExperienceShare
1–10 230 100%
11 180 80%
12 140 60%
13 90 40%
14 45 20%
15–89 20 10%
90 none level cap

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 253 experience (median of 1 run), no money (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 230 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 5, requires level 1
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Last Rites, First Rites starts and ends in Camp Narache
Where Last Rites, First Rites starts and ends in Camp Narache
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Camp Narache
Relevant locations in Camp Narache

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
36 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

36 s fastest recorded run slowest 36 s

Same 1 run; mean 36 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 253 XP, done around level 4.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Camp Narache), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Last Rites, First Rites in Camp Narache
Overview of Last Rites, First Rites in Camp Narache
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.280, 0.290 median of 1 recorded accept on Camp Narache
Turn in
0.280, 0.280 median of 1 recorded turn-in on Camp Narache
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 1

Players finish it about 32 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.280, 0.270 weight 1.00, 1 point

1 recorded position in Camp Narache.

Objective 1 of Last Rites, First Rites in Camp Narache
Objective 1 of Last Rites, First Rites in Camp Narache
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem