What to do
Arm the three Explosive Charges located around the base of the southern-most tower at Talrendis Point.
Objective by objective
- Use or find Detonator Charge 1 object #197344
- Use or find Detonator Charge 2 object #197345
- Use or find Detonator Charge 3 object #197346
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
This tower was out of cannon range, so I thought we'd blow it up the old-fashioned way - in person. We set all the main charges but the guards fought us back before we could arm the detonators.
<name>! Get up there and arm the three detonators we placed around the base of the tower. Those things are wired into a pack of thermals I set up along the spine... It'll be some show!
Progress
Did you get 'em? Did you get all three?
Completion
Sweet. Let's torch this banana stand!
Category: Azshara.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 9s 60c more at level 90, the level cap, in place of the experience
- Experience
- 1,550
-
at level 25 or lower; less above
By character level
Level Experience Share 18–25 1,550 100% 26 1,250 80% 27 925 60% 28 625 40% 29 310 20% 30–89 160 10% 90 none 9s 60c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 1,550 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Bilgewater Cartel +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 20, requires level 18
- Profession
- none
- Repeats
- once only
The chain
Before this
- Grounded! #14475 · any one of these
After this
- Push the Button! #14477
Where it starts and ends
- Starts at
-
- Bombardier Captain Smooks npc · Azshara at 0.145, 0.756
- Hand in to
-
- Bombardier Captain Smooks npc · Azshara at 0.145, 0.756
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Azshara
-
Bombardier Captain Smooks
Starts the quest · 14.5, 75.6
-
Bombardier Captain Smooks
Hand the quest in · 14.5, 75.6
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 2 min 6 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 1,705 XP, done around level 21.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Azshara), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.140, 0.760 median of 1 recorded accept on Azshara
- Turn in
- 0.140, 0.760 median of 1 recorded turn-in on Azshara
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 44 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.150, 0.740 weight 1.00, 1 point
1 recorded position in Azshara.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Objective 2 — needs 1
Players finish it about 1 min 27 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.150, 0.740 weight 1.00, 1 point
1 recorded position in Azshara.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Objective 3 — needs 1
Players finish it about 1 min 53 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.160, 0.740 weight 1.00, 1 point
1 recorded position in Azshara.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.