What to do
Activate the Reactor Control Console and escort the Azsharite Core back to the Southern Rocketway Terminus. Use the Fireliminator X-21 on the Core if it starts to overheat.
Objective by objective
- Kill or interact with Azsharite Core NPC #36105
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Once we flush the central reactor, I need you to return the core to me. It's 100% refined azsharite crystal, which is both powerful and dangerous. And lovely. Oh precious azsharite, the shaper of worlds to come!
The giant lever to your left will dump the core and send it to me via the rail system. The core will be superheated, so you'll need to periodically douse it with the Fireliminator on the way here... don't let it reach critical temperature!
Progress
Don't worry about the residual effects of all those burning chemicals in the lab. Hair grows back!
Completion
Whew, the sample is secure. And it's still steaming! Thank you, <name>.
Azsharite is a complex mystery wrapped in a velvety enigma of danger. Grapplehammer insists that we learn more about this strange substance.
Category: Azshara.
What you need
- Handed to you when you accept it
- Fireliminator X-21
The reward
No item reward.
- Money
- 6s
- and 5s 40c more at level 90, the level cap, in place of the experience
- Experience
- 900
-
at level 18 or lower; less above
By character level
Level Experience Share 11–18 900 100% 19 725 80% 20 550 60% 21 360 40% 22 180 20% 23–89 90 10% 90 none 5s 40c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 900 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Bilgewater Cartel +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 13, requires level 11
- Profession
- none
- Repeats
- once only
The chain
Before this
- When Science Attacks #14308 · any one of these
After this
- Mysterious Azsharite #14370
- A Gigantic Snack #14371
Where it starts and ends
- Starts at
-
- Secret Lab Squawkbox object · Azshara at 0.438, 0.774
- Hand in to
-
- Assistant Greely npc · Azshara at 0.504, 0.743
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Azshara
-
Secret Lab Squawkbox
Starts the quest · 43.8, 77.4
-
Assistant Greely
Hand the quest in · 50.4, 74.3
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 1 min 41 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 990 XP, done around level 16.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Azshara), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.440, 0.770 median of 1 recorded accept on Azshara
- Turn in
- 0.500, 0.740 median of 1 recorded turn-in on Azshara
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 1 min 29 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.490, 0.750 weight 1.00, 1 point
1 recorded position in Azshara.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.