What to do
Use the Fireliminator X-21 to extinguish 8 fires and to rescue 6 Research Interns from the inferno at the Secret Lab.
See Assistant Greely at the Southern Rocketway Terminus if you lose your Fireliminator.
Objective by objective
- Kill or interact with Secret Lab Fires NPC #36025
- Kill or interact with Research Intern NPC #36061
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Did you see the explosions on the way in? The Secret Lab is engulfed in flames! Again! If we don't stamp out those flames we're going to hit critical temperatacity and resonate into a meltdown cascade.
Here, I'm entrusting you with a canister of experimental hypercooled pressurized liquigel: The most volatile fire retardant known to science! (Keep that canister away from open flame.) Put out the fires and hose down my interns, then contact me via the squawkbox in central control.
Progress
<Greely's squeaky voice peels through a set of speakers.>
Rocketway to Secret Lab! Rocketway to Secret Lab! Come in, Secret Lab...
Completion
Nice work, <name>! Now, we need to decouple the reaction core matrix from the fuel sumps, or that whole place is gonna blow itself to Outland...
Category: Azshara.
What you need
- Handed to you when you accept it
- Fireliminator X-21
The reward
No item reward.
- Money
- 6s
- and 5s 40c more at level 90, the level cap, in place of the experience
- Experience
- 900
-
at level 18 or lower; less above
By character level
Level Experience Share 11–18 900 100% 19 725 80% 20 550 60% 21 360 40% 22 180 20% 23–89 90 10% 90 none 5s 40c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 900 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Bilgewater Cartel +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 13, requires level 11
- Profession
- none
- Repeats
- once only
The chain
Before this
Nothing – this is where the chain starts.
After this
Where it starts and ends
- Starts at
-
- Assistant Greely npc · Azshara at 0.504, 0.743
- Hand in to
-
- Secret Lab Squawkbox object · Azshara at 0.438, 0.774
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Azshara
-
Assistant Greely
Starts the quest · 50.4, 74.3
-
Secret Lab Squawkbox
Hand the quest in · 43.8, 77.4
-
Research Intern
Quest objective · 49.6, 73.8
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 3 min 38 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 990 XP, done around level 16.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Azshara), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.500, 0.740 median of 1 recorded accept on Azshara
- Turn in
- 0.440, 0.770 median of 1 recorded turn-in on Azshara
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 2 — needs 6
Players finish it about 3 min 17 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.440, 0.765 weight 0.67, 4 points
6 recorded positions in Azshara.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Objective 1 — needs 8
Players finish it about 3 min 32 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.440, 0.767 weight 0.62, 5 points
8 recorded positions in Azshara.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.
- Most players finish objective 2 first.Evidence: median time to reach it is the shortest, over 1 run
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.