What to do
Use the Kodo Concoction near 5 Enraged Kodos.
Objective by objective
- Kill or interact with Enraged Kodo NPC #36094
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
As you have by now witnessed, the rapid changes to this region can have both positive and negative effects on the native creatures.
To the south and east of here, enraged kodo are a constant threat to anyone nearby.
It's time to put my theory to the test. I've used the rejuvenated thunder lizard's blood in the making of this concoction. I'm hoping it will soothe the kodo when they eat it.
Place it near an enraged kodo and make sure you do it from a safe distance!
Completion
Wonderful! Karnum will be so pleased!
Please, accept this as my thanks.
Category: Desolace.
What you need
- Handed to you when you accept it
- Soothing Broth
The reward
-
Kodo-Wrangler Cover
item #55902
-
The Tranquilizer
item #55904
-
Dusty Lasso
item #55903 · Uncommon · item level 32 · sells for 23s 43c
- Money
- 30s
- and 16s 20c more at level 90, the level cap, in place of the experience
- Experience
- 2,700
-
at level 37 or lower; less above
By character level
Level Experience Share 29–37 2,700 100% 38 2,150 80% 39 1,650 60% 40 1,100 40% 41 550 20% 42–89 270 10% 90 none 16s 20c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 2,700 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Cenarion Circle +250
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 32, requires level 29
- Profession
- none
- Repeats
- once only
The chain
Before this
- Blood Theory #14304 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Thressa Amberglen npc · Desolace at 0.588, 0.464
- Hand in to
-
- Thressa Amberglen npc · Desolace at 0.588, 0.464
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Desolace
-
Thressa Amberglen
Starts the quest · 58.8, 46.4
-
Thressa Amberglen
Hand the quest in · 58.8, 46.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 25 min 25 s.
Counting every recorded attempt, finished or not.
3 tracked kills, typically 2,970 XP, done around level 34.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Desolace), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.590, 0.470 median of 1 recorded accept on Desolace
- Turn in
- 0.590, 0.460 median of 1 recorded turn-in on Desolace
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 5
Players finish it about 8 min 31 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.610, 0.560 weight 0.60, 3 points
5 recorded positions in Desolace.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
25 min 25 s | 0 | 34 | 30s |
Community notes
Nobody has added a note to this quest yet.