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Blood Theory

Quest #14304 Level 33 Desolace AllianceHorde no runs yet

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What to do

Collect 10 Blood-filled Leeches.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The land is not all that has changed in Desolace. Here, the wildlife has responded to their new environment in strange and sometimes exciting ways.

I am particularly interested in the Rejuvenated Thunder Lizards that roam just to the west.

I need a sample of their blood.

You may begin helping me by using this jar of leeches on a few of them.

Once they've filled on the blood of those beasts, return them to me.

Progress

Were you able to recover the samples I require?

Completion

This should be enough.

Thank you, <class>.

Category: Desolace.

What you need

Handed to you when you accept it
Bottle of Leeches

The reward

No item reward.

Money
35s
and 17s 40c more at level 90, the level cap, in place of the experience
Experience
2,900
at level 38 or lower; less above
By character level
LevelExperienceShare
29–38 2,900 100%
39 2,300 80%
40 1,750 60%
41 1,150 40%
42 575 20%
43–89 290 10%
90 none 17s 40c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 3,190 experience (median of 1 run), 35s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 2,900 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 33, requires level 29
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
Hand in to
Where Blood Theory starts and ends in Desolace
Where Blood Theory starts and ends in Desolace
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Desolace
Relevant locations in Desolace

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.

How precise this guide is

Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 2) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 2 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

1 / 2 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 3,190 XP, done around level 33.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Desolace), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Blood Theory in Desolace
Overview of Blood Theory in Desolace
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.590, 0.470 median of 1 recorded accept on Desolace
Turn in
0.590, 0.470 median of 1 recorded turn-in on Desolace
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 2 runs.

Objective 1 — needs 10

Players finish it about 2 min 57 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.523, 0.443 weight 0.40, 4 points

10 recorded positions in Desolace.

Objective 1 of Blood Theory in Desolace
Objective 1 of Blood Theory in Desolace
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

The most recent 2 of 2 attempts; the median above is built from 0 completed runs.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter – 0 34 35s
Bananaroot-HoptallusPandaQuest supporter – 0 33 –

Community notes

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