What to do
Use the Slitherblade Charm.
Objective by objective
- Kill or interact with Slitherblade Charm Credit [INTERNAL] [DO NOT LOCALIZE] NPC #51145
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
I have fashioned a charm that will allow you to infiltrate the naga, giving you the appearance of one of their own.
With this disguise, you will be able to speak and understand their language. They will be unable to discern your true identity.
But beware! The sharks and other sea creatures here will expose you for all to see. Avoid them at all costs.
Now go. Speak to the Priestess of Azshara and do what you must to learn of their purposes here.
Completion
Don't just stand around, when there is so much to be done!
Must I instruct everyone on each detail?
Category: Desolace.
What you need
- Handed to you when you accept it
- Slitherblade Charm
The reward
No item reward.
- Money
- none
- and 8s 40c more at level 90, the level cap, in place of the experience
- Experience
- 1,350
-
at level 37 or lower; less above
By character level
Level Experience Share 28–37 1,350 100% 38 1,100 80% 39 800 60% 40 550 40% 41 270 20% 42–89 140 10% 90 none 8s 40c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 1,350 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Cenarion Circle +75
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 32, requires level 28
- Profession
- none
- Repeats
- once only
The chain
Before this
- Slitherblade Slaughter #14257 · any one of these
After this
- Wetter Than Wet #14264
Where it starts and ends
- Starts at
-
- Cenarion Researcher Korrah npc · Desolace at 0.388, 0.270
- Hand in to
-
- Valishj npc · Desolace at 0.309, 0.309
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Desolace
-
Cenarion Researcher Korrah
Starts the quest · 38.8, 27.0
-
Valishj
Hand the quest in · 30.9, 30.9
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 2 completed runs. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 2 runs by 2 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 2) not yet
- Tips – what most players do needs 5 runs (now 2) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 2 from 2) not yet
Timings
Based on 2 completed runs. Published by the analyser – low confidence.
Same 2 runs; mean 5 min 22 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 1,485 XP, done around level 33.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Desolace), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.390, 0.270 median of 2 recorded accepts on Desolace
- Turn in
- 0.310, 0.310 median of 2 recorded turn-ins on Desolace
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 2 runs.
Objective 1 — needs 1
Players finish it about 24 s into the quest (median over 2 runs, low confidence). order not certain yet
Go to (published hotspots):
- 0.370, 0.260 weight 0.50, 1 point
2 recorded positions in Desolace.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
2 min 30 s | 0 | 33 | – |
Community notes
Nobody has added a note to this quest yet.