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A Great Storm Approaches

Quest #12912 Level 76 Zul'Drak AllianceHorde no runs yet

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What to do

Gymer, King of Storm Giants, has asked you to find a way to release him from his cage. Speak with Engineer Reed at the Crusader Forward Camp.

The quest giver's words

You are not like the others, little one. You do not reek of the ancient death. Perhaps you can be trusted.

I am Gymer, king of the storm giants. I was lured here by my brother, Thiassi, now an undead servant of the Lich King. By the time I realized that his cry for help was a trap, it was too late. I am now a prisoner of the Scourge and I fear that soon I will suffer the same fate as many of the other storm giants.

Find a way to release me from this cage and I will aid you to the best of my ability.

Completion

A... A storm giant? I don't know about this, <name>. That sounds risky. On the other hand, I don't think we have too many other options.

If I do this you have to promise me that you will get your giant friend to help us deal with Navarius and his cronies.

Category: Zul'Drak.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 12s 60c more at level 90, the level cap, in place of the experience
Experience
2,100
at level 81 or lower; less above
By character level
LevelExperienceShare
74–81 2,100 100%
82 1,700 80%
83 1,250 60%
84 850 40%
85 420 20%
86–89 210 10%
90 none 12s 60c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 76, requires level 74
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
  • Gymer npc · Zul'Drak at 0.199, 0.562
Hand in to
Where A Great Storm Approaches starts and ends in Zul'Drak
Where A Great Storm Approaches starts and ends in Zul'Drak
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Zul'Drak
Relevant locations in Zul'Drak
  • Zul'Drak

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Zul'Drak), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of A Great Storm Approaches in Zul'Drak
Overview of A Great Storm Approaches in Zul'Drak
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem