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The Key of Warlord Zol'Maz

Quest #12712 Level 77 Zul'Drak AllianceHorde no runs yet

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What to do

Har'koa at Zim'Torga has asked you to acquire the Key of Warlord Zol'Maz.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

<name>, we need a key to unlock the chains of the rhino god, Akali. Even now he is being prepared for the slaughter.

The Drakkari warlord, Zol'Maz, carries the key. Hearing of your exploits, he has secluded himself and his family at their stronghold up the steps to the northeast.

The warlord is strong and you will need help. If you were to combine the tiki, sword and incantation of his family members, you would be able to summon such help as you challenge him before his home's gate.

Progress

I cannot stress how important it is that you acquire the warlord's key no matter the cost.

Completion

It might have been better if I hadn't asked you to bring it back here instead of heading directly to Gundrak.

However, I think that it's best that you hear what else I have to say first.

Category: Zul'Drak.

What you need

You must be carrying

The reward

No item reward.

Money
none
and 1g 62s more at level 90, the level cap, in place of the experience
Experience
26,750
at level 82 or lower; less above
By character level
LevelExperienceShare
74–82 26,750 100%
83 21,400 80%
84 16,050 60%
85 10,700 40%
86 5,350 20%
87–89 2,700 10%
90 none 1g 62s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 77, requires level 74
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
  • Har'koa npc · Zul'Drak at 0.603, 0.577
Hand in to
  • Har'koa npc · Zul'Drak at 0.603, 0.577
Where The Key of Warlord Zol'Maz starts and ends in Zul'Drak
Where The Key of Warlord Zol'Maz starts and ends in Zul'Drak
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Zul'Drak
Relevant locations in Zul'Drak
  • Zul'Drak
    • Har'koa Starts the quest · 60.2, 57.7
    • Har'koa Hand the quest in · 60.2, 57.7
    • Warlord Zol'Maz Quest objective · 66.2, 33.6
    • Tiri Quest objective · 64.0, 37.0
    • Yara Quest objective · 67.8, 33.0
    • Drek'Maz Quest objective · 68.2, 35.6

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Zul'Drak), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Key of Warlord Zol'Maz in Zul'Drak
Overview of The Key of Warlord Zol'Maz in Zul'Drak
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem