What to do
Kraz at Harkor's Camp wants you to collect the Sacred Drakkari Offering from the Drakil'jin Ruins and use the Drakkari Spirit Dust on it. You must use the Infused Drakkari Offering at the gongs outside of Drakil'jin Ruins.
Objective by objective
- Kill or interact with Warlord Jin'arrak NPC #27199
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
It is good to see you back among the living. Many who travel the path of the dead do not return to speak of it.
While you were away, a vision appeared to Kraz revealing what remains to be done.
A sacred offering lies somewhere inside the crypt. Take this spirit dust fashioned from the remnants you collected and use it on the offering.
The infused offering will bring an end to the corrupted warlord and will release the many tormented souls.
May the spirits guide your actions, <name>.
Progress
Has Jin'arrak been defeated, <name>?
Completion
It is done.
Your selflessness has brought eternal peace to many souls, ending eons of misery.
May this act lighten your own soul and lessen your burdens, for I see that there are yet many perils you must face.
Farewell, <name>.
Category: Grizzly Hills.
What you need
- Handed to you when you accept it
- Drakkari Spirit Dust
- You must be carrying
The reward
-
Jagged Troll Render
item #39113 · Uncommon · item level 154 · sells for 11g 98s 58c
-
Axe of the Warlord's Demise
item #39114 · Uncommon · item level 154 · sells for 15g 3s 63c
-
Glowing Voodoo Orb
item #39118 · Uncommon · item level 154 · sells for 7g 32s 31c
-
Branch of Insightful Dreams
item #39124 · Uncommon · item level 154 · sells for 6g 95s 27c
-
Beaked Dagger
item #39125 · Uncommon · item level 154 · sells for 11g 63s 10c
-
Serrated Cold-Iron Slicer
item #39127 · Uncommon · item level 154 · sells for 11g 71s 97c
- Money
- 5g 90s
- and 1g 26s more at level 90, the level cap, in place of the experience
- Experience
- 20,950
-
at level 80 or lower; less above
By character level
Level Experience Share 73–80 20,950 100% 81 16,750 80% 82 12,550 60% 83 8,400 40% 84 4,200 20% 85–89 2,100 10% 90 none 1g 26s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 75, requires level 73
- Profession
- none
- Repeats
- once only
The chain
Before this
- Chill Out, Mon #12137 · any one of these
After this
Nothing follows it.
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Grizzly Hills), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.