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Chill Out, Mon

Quest #12137 Level 75 Grizzly Hills AllianceHorde no runs yet

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What to do

Gan'jo wants you to collect the Snow of Eternal Slumber from his chest in the Drakil'jin Ruins.

You are to use the Snow on the Ancient Drakkari Spirits there and take their Drakkari Spirit Particles back to Kraz at Harkor's Camp.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

It be as the prophecies said, mon. A <race> <class> be comin' to set our spirits to rest. We been waitin' for a long time now!

The Drakkari have become a lost people, fierce and savage.

But here we suffer by no fault of our own, mon. This place need cleansin' and only the living can do it.

Speak to me when ya be ready to rejoin your body. Then take the snow from the chest near me here and put my bruddas to sleep.

Take their remnants to your spirit guide. He be knowin' what to do next.

Progress

Have you completed your task in the crypt, <class>?

Completion

You have done well.

Please, sit and listen. There are many things we must discuss.

Category: Grizzly Hills.

What you need

Handed to you when you accept it
Snow of Eternal Slumber
You must be carrying

The reward

No item reward.

Money
none
and 1g 56s more at level 90, the level cap, in place of the experience
Experience
26,200
at level 80 or lower; less above
By character level
LevelExperienceShare
73–80 26,200 100%
81 20,950 80%
82 15,700 60%
83 10,500 40%
84 5,250 20%
85–89 2,600 10%
90 none 1g 56s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 75, requires level 73
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
  • Gan'jo npc · Grizzly Hills at 0.694, 0.195
Hand in to
  • Kraz npc · Grizzly Hills at 0.739, 0.341
Where Chill Out, Mon starts and ends in Grizzly Hills
Where Chill Out, Mon starts and ends in Grizzly Hills
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Grizzly Hills
Relevant locations in Grizzly Hills
  • Grizzly Hills
    • Gan'jo Starts the quest · 69.4, 19.5
    • Kraz Hand the quest in · 73.9, 34.1

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Grizzly Hills), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Chill Out, Mon in Grizzly Hills
Overview of Chill Out, Mon in Grizzly Hills
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem