Building a Perimeter
Quest #10240
Level 69
Netherstorm
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no runs yet
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Use the Rune Activation Device near the East Rune, Northeast Rune, and West Rune. The runes can be found around the perimeter of Kirin'Var Village's Wizard Row and Town Square districts. Return to Lieutenant-Sorcerer Morran once you've completed the task.
Objective by objective
- Kill or interact with Invis East KV Rune NPC #19866
- Kill or interact with Invis NE KV Rune NPC #19867
- Kill or interact with Invis West KV Rune NPC #19868
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
We are prepared to try to construct a perimeter around the village using the energy source taken from the blood elves. I can't guarantee that it will work, but we have to attempt it.
Otherwise, the mana creatures will surely continue devouring the spirits of the fallen Kirin Tor.
Use this device at the small runes around the perimeter of town to release the energy there. If I've woven the field correctly, we should start noticing a difference once you've used the device at each point.
Progress
Have you activated all the runes? I'm eager to see if we can't improve upon the blood elf method here. Anything one of Kael'thas's men can do, real Kirin Tor can do better.
Completion
Excellent work. Keep your fingers crossed, <name>. I'm going to activate the shield.
Category: Netherstorm.
What you need
- Handed to you when you accept it
- Rune Activation Device
The reward
-
Harmony's Touch
item #29784 · Uncommon · item level 111 · sells for 3g 15s 44c
-
Crimson Mail Bracers
item #29785 · Uncommon · item level 111 · sells for 3g 16s 60c
-
Kirin'Var Defender's Greaves
item #29786 · Uncommon · item level 111 · sells for 4g 73s 2c
-
Boots of the Beneficent
item #30398 · Uncommon · item level 111 · sells for 4g 50s 60c
- Money
- 4g 10s
- and 75s more at level 90, the level cap, in place of the experience
- Experience
- 12,300
-
at level 74 or lower; less above
By character level
Level Experience Share 67–74 12,300 100% 75 9,850 80% 76 7,400 60% 77 4,900 40% 78 2,450 20% 79–89 1,250 10% 90 none 75s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 69, requires level 67
- Profession
- none
- Repeats
- once only
The chain
Before this
- Potential Energy Source #10239 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Lieutenant-Sorcerer Morran npc · Netherstorm at 0.576, 0.863
- Hand in to
-
- Lieutenant-Sorcerer Morran npc · Netherstorm at 0.576, 0.863
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Netherstorm
-
Lieutenant-Sorcerer Morran
Starts the quest · 57.6, 86.3
-
Lieutenant-Sorcerer Morran
Hand the quest in · 57.6, 86.3
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Netherstorm), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.