Potential Energy Source
Quest #10239
Level 69
Netherstorm
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no runs yet
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Lieutenant-Sorcerer Morran at Kirin'Var Village wants you to capture 10 Energy Isolation Cubes from the blood elf operations at Manaforge Coruu.
Objective by objective
- Collect Energy Isolation Cube item #28564
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
We are not the only ones battling the influx of the mana beings. The blood elves, too, are troubled by them, but I'm not sure why.
Whatever they're involved in over there, they don't seem to be stopping. Instead, I've seen them employ a variety of methods to kill the creatures. The most effective involves magical defenses fueled by some sort of concentrated energy.
Capture some of these energy sources and bring them to me. Don't hesitate to stymie the elves if an opportunity presents itself.
Progress
Were you able to gather any of their energy sources?
Completion
<Morran gingerly handles one of the containers.>
I don't believe I've seen anything like this before. There's certainly a lot of energy suspended in here, but it's in a raw form. We'll have to be careful with it, but I think we can find a way to adapt this to help ward off the mana creatures.
Category: Netherstorm.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 4g 10s
- and 75s more at level 90, the level cap, in place of the experience
- Experience
- 12,300
-
at level 74 or lower; less above
By character level
Level Experience Share 67–74 12,300 100% 75 9,850 80% 76 7,400 60% 77 4,900 40% 78 2,450 20% 79–89 1,250 10% 90 none 75s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 69, requires level 67
- Profession
- none
- Repeats
- once only
The chain
Before this
- The Unending Invasion #10343 · any one of these
After this
- Building a Perimeter #10240
Where it starts and ends
- Starts at
-
- Lieutenant-Sorcerer Morran npc · Netherstorm at 0.576, 0.863
- Hand in to
-
- Lieutenant-Sorcerer Morran npc · Netherstorm at 0.576, 0.863
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Netherstorm
-
Lieutenant-Sorcerer Morran
Starts the quest · 57.6, 86.3
-
Lieutenant-Sorcerer Morran
Hand the quest in · 57.6, 86.3
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Netherstorm), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.