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Stymying the Arakkoa

Quest #9987 Level 64 Terokkar Forest Horde only no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Kill Ashkaz in Veil Reskk, Ayit in Veil Shienor, and Urdak in Veil Skith and return to Rokag at Stonebreaker Hold.

Objective by objective

  • Kill or interact with Ashkaz NPC #18539
  • Kill or interact with Ayit NPC #18540
  • Kill or interact with Urdak NPC #18541

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

We need to show the arakkoa that they cannot attack our people with impunity. If we don't stop them here, the roads will no longer be safe for our merchants, couriers, or soldiers.

My scouts have identified the leaders of each of the major arakkoa settlements in the area. Seek out Ashkaz, Ayit, and Urdak, in Veil Reskk, Veil Shienor, and Veil Skith and kill them.

Progress

Welcome back, <name>. Have you dealt with the arakkoa leaders?

Completion

Well done, <name>. We have enough to worry about without wondering when the arakkoa will accost our merchants and messengers again.

Category: Terokkar Forest.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
3g 10s
and 66s more at level 90, the level cap, in place of the experience
Experience
10,750
at level 69 or lower; less above
By character level
LevelExperienceShare
62–69 10,750 100%
70 8,600 80%
71 6,450 60%
72 4,300 40%
73 2,150 20%
74–89 1,100 10%
90 none 66s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 11,825 experience (median of 1 run), 3g 10s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 10,750 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 64, requires level 62
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
  • Rokag npc · Terokkar Forest at 0.490, 0.446
Hand in to
  • Rokag npc · Terokkar Forest at 0.490, 0.446
Where Stymying the Arakkoa starts and ends in Terokkar Forest
Where Stymying the Arakkoa starts and ends in Terokkar Forest
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Terokkar Forest
Relevant locations in Terokkar Forest
  • Terokkar Forest
    • Rokag Starts the quest · 49.0, 44.6
    • Rokag Hand the quest in · 49.0, 44.6
    • Ashkaz Quest objective · 49.2, 16.8
    • Ayit Quest objective · 59.2, 23.6
    • Urdak Quest objective · 31.4, 42.6

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.

How precise this guide is

Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 2) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 2 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

1 / 2 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 11,825 XP, done around level 65.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Terokkar Forest), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Stymying the Arakkoa in Terokkar Forest
Overview of Stymying the Arakkoa in Terokkar Forest
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.490, 0.450 median of 1 recorded accept on Terokkar Forest
Turn in
0.490, 0.450 median of 1 recorded turn-in on Terokkar Forest
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 2 runs.

Objective 1 — needs 1

Players finish it about 1 h 20 min into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.490, 0.170 weight 1.00, 2 points

1 recorded position in Terokkar Forest.

Objective 1 of Stymying the Arakkoa in Terokkar Forest
Objective 1 of Stymying the Arakkoa in Terokkar Forest
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Objective 2 — needs 1

Players finish it about 38 min 57 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.590, 0.240 weight 1.00, 2 points

1 recorded position in Terokkar Forest.

Objective 2 of Stymying the Arakkoa in Terokkar Forest
Objective 2 of Stymying the Arakkoa in Terokkar Forest
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Objective 3 — needs 1

Players finish it about 1 h 33 min into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.310, 0.430 weight 1.00, 2 points

1 recorded position in Terokkar Forest.

Objective 3 of Stymying the Arakkoa in Terokkar Forest
Objective 3 of Stymying the Arakkoa in Terokkar Forest
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.

  • Most players finish objective 2 first.Evidence: median time to reach it is the shortest, over 1 run

Recorded runs

The most recent 2 of 2 attempts; the median above is built from 0 completed runs.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter – 0 66 3g 10s
Bananaroot-HoptallusPandaQuest supporter – 0 64 –

Community notes

Nobody has added a note to this quest yet.

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