Finding the Survivors
Quest #9948
Level 67
Nagrand
1 run – thin
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Elder Ungriz at the Mag'hari Procession in Nagrand has asked that you free 5 Mag'har Prisoners.
Objective by objective
- Kill or interact with Mag'har Prisoner NPC #18428
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
If I know anything about ogres, it's that they like their food fresh. This means that the Mag'har that they captured are more than likely being kept alive until they are ready to serve. It's a sickening thought, I know, but one that we must use to our advantage.
Venture to Warmaul Hill and search for Mag'har prisoners. If you find prisoners, then you will find keys to their cages on the nearby Warmaul ogres.
Kill ogres for their keys and release the prisoners.
Progress
<Ungriz sighs.>
I know it's a lot to ask for, <name>; but bring them back alive...
Completion
You have done what none thought was possible and brought back our missing brothers and sisters. You are a hero to the Mag'har, <name>. All will know your name and the deeds that you have performed for us.
Category: Nagrand.
What you need
- You must be carrying
The reward
-
Manacles of Remembrance
item #25778 · Uncommon · item level 105 · sells for 2g 94s 20c
-
Warmaul Slayer's Band
item #25779 · Uncommon · item level 105 · sells for 1g 67s 78c
-
Warmaul Defender's Cloak
item #25780 · Uncommon · item level 105 · sells for 4g 41s 19c
- Money
- 3g 70s
- and 69s more at level 90, the level cap, in place of the experience
- Experience
- 11,650
-
at level 72 or lower; less above
By character level
Level Experience Share 65–72 11,650 100% 73 9,300 80% 74 7,000 60% 75 4,650 40% 76 2,350 20% 77–89 1,150 10% 90 none 69s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 11,650 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- The Mag'har +350
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 67, requires level 65
- Profession
- none
- Repeats
- once only
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- Starts at
-
- Elder Ungriz npc · Nagrand at 0.324, 0.362
- Hand in to
-
- Elder Ungriz npc · Nagrand at 0.324, 0.362
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Nagrand
-
Elder Ungriz
Starts the quest · 32.4, 36.2
-
Elder Ungriz
Hand the quest in · 32.4, 36.2
-
Mag'har Prisoner
Quest objective · 25.4, 24.2
-
Warmaul Warlock
Quest objective · 27.2, 18.6
-
Warmaul Brute
Quest objective · 27.0, 11.8
-
Cho'war the Pillager
Quest objective · 26.0, 13.8
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 31 min 35 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 12,815 XP, done around level 67.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Nagrand), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.320, 0.360 median of 1 recorded accept on Nagrand
- Turn in
- 0.320, 0.360 median of 1 recorded turn-in on Nagrand
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 5
Players finish it about 28 min 4 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.230, 0.285 weight 0.80, 4 points
5 recorded positions in Nagrand.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
31 min 35 s | 0 | 67 | 3g 70s |
Community notes
Nobody has added a note to this quest yet.