Safeguarding the Watchers
Quest #9894
Level 62
Zangarmarsh
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1 run – thin
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Kill Lord Klaq and return to Windcaller Blackhoof at the Cenarion Refuge.
Objective by objective
- Kill or interact with Lord Klaq NPC #18282
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
In your travels, you might have encountered some of the expedition's watchers. They do the majority of the field work: documenting the unique inhabitants of the marsh, collecting samples, and making contact with sentient species.
The safety of the watchers is paramount, <class>. We've had to recall the watchers we sent to explore Funggor Cavern to the south, because of marshbeast attacks. Warden Hamoot believes that killing their leader, Lord Klaq, will bring a swift end to the attacks.
Progress
Have you located and dealt with Lord Klaq?
Completion
You have my gratitude, <name>, and that of the watchers. They will be heartened to hear that they can continue their work to the south without fear of attack.
Category: Zangarmarsh.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 2g 70s
- and 60s more at level 90, the level cap, in place of the experience
- Experience
- 10,050
-
at level 67 or lower; less above
By character level
Level Experience Share 60–67 10,050 100% 68 8,050 80% 69 6,050 60% 70 4,000 40% 71 2,000 20% 72–89 1,000 10% 90 none 60s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 10,050 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Cenarion Expedition +250
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 62, requires level 60
- Profession
- none
- Repeats
- once only
The chain
Before this
- The Umbrafen Tribe #9747 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Windcaller Blackhoof npc · Zangarmarsh at 0.804, 0.647
- Hand in to
-
- Windcaller Blackhoof npc · Zangarmarsh at 0.804, 0.647
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Zangarmarsh
-
Windcaller Blackhoof
Starts the quest · 80.4, 64.7
-
Windcaller Blackhoof
Hand the quest in · 80.4, 64.7
-
Lord Klaq
Quest objective · 72.6, 94.0
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 21 min 14 s.
Counting every recorded attempt, finished or not.
2 tracked kills, typically 11,055 XP, done around level 64.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Zangarmarsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.800, 0.650 median of 1 recorded accept on Zangarmarsh
- Turn in
- 0.800, 0.650 median of 1 recorded turn-in on Zangarmarsh
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 10 min 30 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.730, 0.940 weight 1.00, 2 points
1 recorded position in Zangarmarsh.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
21 min 14 s | 0 | 64 | 2g 70s |
Community notes
Nobody has added a note to this quest yet.