The Missing War Party
Quest #9864
Level 67
Nagrand
1 run – thin
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Try and find the missing Garadar war party.
The quest giver's words
After the last Murkblood raid, a group of younglings decided to act. We tried to stop them but the rage had taken hold. It has now been one week since we last saw our beloved younglings.
Please, <race>, you must find them! They have just barely reached adolescence. How can they expect to defeat such savages?
They took the road leading west out of town. Follow that road around and look for signs of our younglings.
And <name>, avoid Halaa if you value your life. It is a war-zone.
Completion
I have been told stories of my people. They say that once, we were warriors...
Category: Nagrand.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 17s 40c more at level 90, the level cap, in place of the experience
- Experience
- 2,900
-
at level 72 or lower; less above
By character level
Level Experience Share 64–72 2,900 100% 73 2,300 80% 74 1,750 60% 75 1,150 40% 76 575 20% 77–89 290 10% 90 none 17s 40c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 2,900 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- The Mag'har +25
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 67, requires level 64
- Profession
- none
- Repeats
- once only
The chain
Before this
Nothing – this is where the chain starts.
After this
- Once Were Warriors #9865
Where it starts and ends
- Starts at
-
- Farseer Corhuk npc · Nagrand at 0.548, 0.399
- Hand in to
-
- Saurfang the Younger npc · Nagrand at 0.324, 0.360
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Nagrand
-
Farseer Corhuk
Starts the quest · 54.8, 39.9
-
Saurfang the Younger
Hand the quest in · 32.4, 36.0
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 24 min 5 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 3,190 XP, done around level 67.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Nagrand), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- pick up
- turn in
- where players die – not published yet
Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.
- Pick up
- 0.550, 0.400 median of 1 recorded accept on Nagrand
- Turn in
- 0.330, 0.360 median of 1 recorded turn-in on Nagrand
- Deaths during this quest
- 1 death, in 1 run Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.
- Expect to die here – bring food or a friend.Evidence: 1 deaths across 1 run (1.0 per run)
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
24 min 5 s | 1 | 67 | – |
Community notes
Nobody has added a note to this quest yet.