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The Howling Wind

Quest #9861 Level 67 Nagrand AllianceHorde 1 run – thin

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Find someone at the Throne of the Elements that knows how to speak Kalimag and show them the Howling Wind.

The quest giver's words

This amorphous mass of elemental air is speaking to you in a language that you cannot understand. You believe the language to be the tongue of the elements: Kalimag. Perhaps someone at the Throne of the Elements could shed some insight on this unusual find.

Progress

Give it here! Quickly!

Completion

It is a distress call, <race>. An outside force is attempting to subvert the elements.

Category: Nagrand.

What you need

Handed to you when you accept it
Howling Wind

The reward

No item reward.

Money
none
and 69s more at level 90, the level cap, in place of the experience
Experience
11,650
at level 72 or lower; less above
By character level
LevelExperienceShare
64–72 11,650 100%
73 9,300 80%
74 7,000 60%
75 4,650 40%
76 2,350 20%
77–89 1,150 10%
90 none 69s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 12,815 experience (median of 1 run), no money (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 11,650 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 67, requires level 64
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
Hand in to
Where The Howling Wind starts and ends in Nagrand
Where The Howling Wind starts and ends in Nagrand
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Nagrand
Relevant locations in Nagrand

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
23 min 19 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

23 min 19 s fastest recorded run slowest 23 min 19 s

Same 1 run; mean 23 min 19 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

1.0 deaths per attempt 1 deaths in total

0 tracked kills, typically 12,815 XP, done around level 68.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Nagrand), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Howling Wind in Nagrand
Overview of The Howling Wind in Nagrand

Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.

Pick up
0.710, 0.480 median of 1 recorded accept on Nagrand
Turn in
0.600, 0.220 median of 1 recorded turn-in on Nagrand
Deaths during this quest
1 death, in 1 run Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.

  • Expect to die here – bring food or a friend.Evidence: 1 deaths across 1 run (1.0 per run)

Recorded runs

The most recent 1 of 1 attempt; the median above is built from 1 completed run.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter 23 min 19 s 1 68 –

Community notes

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