Secrets of the Daggerfen
Quest #9848
Level 64
Zangarmarsh
no runs yet
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Bring the Daggerfen Poison Manual and a Daggerfen Poison Vial to Timothy Daniels at the Orebor Harborage.
Objective by objective
- Collect Daggerfen Poison Manual item #24499
- Collect Daggerfen Poison Vial item #24500
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Bugs, bugs, bugs! The marsh is full of them and my companions here seem obsessed with them.
Well, I've had it with the bugs! Something far more intriguing has captured my interest. To the west, there is a village of Lost Ones who call themselves the Daggerfen.
The whole tribe consists of highly specialized assassins. I've noticed them mixing and using a particularly potent kind of poison. I'm dying to know more about the poison, but that's going to require a copy of the recipe and a sample vial.
Progress
Did your search of Daggerfen Village yield the information I need in order to get to the bottom of this poison puzzle?
Completion
<Timothy leafs through the manual.>
They're using ragveil as a base for the poison? No, that can't be right. Ragveil has no toxic properties.
Including ragveil in a poison is like a rogue wielding two maces. Sure, you can do it, but it isn't true to the essence of your calling! I just can't understand...
<Timothy clears his throat.>
I mean, thank you for fetching these for me. I'll try out the poison as soon as time permits.
Category: Zangarmarsh.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Crimson Steer Energy Drink
item #27553 · Common · item level 15 · sells for 30c
-
Tim's Trusty Helmet
item #25616 · Uncommon · item level 96 · sells for 4g 20s 80c
- Money
- 3g 10s
- and 66s more at level 90, the level cap, in place of the experience
- Experience
- 10,750
-
at level 69 or lower; less above
By character level
Level Experience Share 62–69 10,750 100% 70 8,600 80% 71 6,450 60% 72 4,300 40% 73 2,150 20% 74–89 1,100 10% 90 none 66s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Stormwind +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 64, requires level 62
- Profession
- none
- Repeats
- once only
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- Starts at
-
- Timothy Daniels npc · Zangarmarsh at 0.412, 0.287
- Hand in to
-
- Timothy Daniels npc · Zangarmarsh at 0.412, 0.287
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Zangarmarsh
-
Timothy Daniels
Starts the quest · 41.2, 28.7
-
Timothy Daniels
Hand the quest in · 41.2, 28.7
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Zangarmarsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.