Spirits of the Feralfen
Quest #9846
Level 62
Zangarmarsh
no runs yet
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Bring 10 Feralfen Protection Totems to Seer Janidi at Zabra'jin.
Objective by objective
- Collect Feralfen Protection Totem item #24497
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
The most powerful tribe of Lost Ones in the marsh, the Feralfen, are said to possess powerful medicine. There may be no truth to such rumors, but anything that might help me channel the spirits of this world cannot be ignored.
Find the Feralfen mystics, hunters and druids, <name>, and capture their totems. Everything I need to know should be apparent from the carvings.
Progress
Have you gathered those totems?
Completion
Hmm... They seem to be divided between images of a serpent spirit and a bird spirit. No self-respecting Darkspear troll engages in bird worship. Their spirits are weak, capricious, and best left to the Amani.
But the serpent, <name>, the serpent wields considerable power and this is the spirit I shall study.
Category: Zangarmarsh.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 2g 70s
- and 60s more at level 90, the level cap, in place of the experience
- Experience
- 10,050
-
at level 67 or lower; less above
By character level
Level Experience Share 60–67 10,050 100% 68 8,050 80% 69 6,050 60% 70 4,000 40% 71 2,000 20% 72–89 1,000 10% 90 none 60s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 10,050 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Darkspear Trolls +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 62, requires level 60
- Profession
- none
- Repeats
- once only
The chain
Before this
Nothing – this is where the chain starts.
After this
- A Spirit Ally? #9847
Where it starts and ends
- Starts at
-
- Seer Janidi npc · Zangarmarsh at 0.324, 0.520
- Hand in to
-
- Seer Janidi npc · Zangarmarsh at 0.324, 0.520
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Zangarmarsh
-
Seer Janidi
Starts the quest · 32.4, 52.0
-
Seer Janidi
Hand the quest in · 32.4, 52.0
-
Feralfen Hunter
Quest objective · 49.4, 61.0
-
Feralfen Mystic
Quest objective · 49.8, 61.4
-
Feralfen Druid
Quest objective · 44.2, 68.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.
How precise this guide is
Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 2) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
3 tracked kills, typically 11,055 XP, done around level 63.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Zangarmarsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.320, 0.520 median of 1 recorded accept on Zangarmarsh
- Turn in
- 0.320, 0.520 median of 1 recorded turn-in on Zangarmarsh
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 2 runs.
Objective 1 — needs 10
Players finish it about 4 min 24 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.500, 0.607 weight 0.73, 8 points
10 recorded positions in Zangarmarsh.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
– | 0 | 65 | 2g 70s |
| Bananaroot-Hoptallus |
– | 0 | 62 | – |
Community notes
Nobody has added a note to this quest yet.