The Tortured Earth
Quest #9819
Level 65
Nagrand
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1 run – thin
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Gordawg at the Throne of the Elements in Nagrand has asked that you destroy 10 Tortured Earth Spirits.
Objective by objective
- Kill or interact with Tortured Earth Spirit NPC #17156
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Bring up the usurper. You will find him. Follow earthen path. First you put to rest tortured earth spirits. Must sleep once more.
< Gordawg smashes his fist into the ground and brings up very foul smelling soil.>
Must sleep!
< Gordawg points southeast.>
Find spirits near mountains. Near hills. Near rocks. Near earth.
Put to sleep.
Telaari Basin... Southeast.
Progress
Do they sleep?
Completion
< Gordawg nods in approval.>
Good. Spirits sleep now.
Category: Nagrand.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 66s more at level 90, the level cap, in place of the experience
- Experience
- 11,000
-
at level 70 or lower; less above
By character level
Level Experience Share 64–70 11,000 100% 71 8,800 80% 72 6,600 60% 73 4,400 40% 74 2,200 20% 75–89 1,100 10% 90 none 66s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 11,000 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 65, requires level 64
- Profession
- none
- Repeats
- once only
The chain
Before this
- The Underneath #9818 · any one of these
After this
- Eating Damnation #9821
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 1 h 52 min.
Counting every recorded attempt, finished or not.
11 tracked kills, typically 12,100 XP, done around level 68.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Nagrand), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- where players die – not published yet
Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.
- Pick up
- 0.610, 0.210 median of 1 recorded accept on Nagrand
- Turn in
- 0.610, 0.250 median of 1 recorded turn-in on Nagrand
- Deaths during this quest
- 2 deaths, in 1 run Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 10
Players finish it about 1 h 20 min into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.668, 0.347 weight 0.50, 10 points
10 recorded positions in Nagrand.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- where players die – not published yet
Tips
The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.
- Expect to die here – bring food or a friend.Evidence: 2 deaths across 1 run (2.0 per run)
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
1 h 52 min | 2 | 68 | – |
Community notes
Nobody has added a note to this quest yet.