Every cookie, what it does and how long it lasts ·

← All quests

The Fate of Tuurem

Quest #9793 Level 62 Zangarmarsh Alliance only no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

Open on Wowhead ↗ Suggest a correction

What to do

Take Vindicator Idaar's Letter to Andarl at the Allerian Stronghold in Terokkar Forest.

The quest giver's words

Prophet Velen's search for allies has emboldened those draenei remaining in Outland to begin a search of their own. The Legion's war on my people drove us from our cities and temples, but they have not destroyed the traces of our civilization.

Tuurem, my former home in the Terokkar Forest, was one of the first cities overrun by the orcs. It's been too long since I've received news of its status. Take this letter to Andarl in the Allerian Stronghold within Terokkar and see what you can find out.

Progress

How may I help you?

Completion

Hmm... I remember hearing our scouts speak of the ruins of a draenei settlement in the forest's northern reaches. I don't know much about the ruins, personally, but you're welcome to talk to some of the scouts.

Category: Zangarmarsh.

What you need

Handed to you when you accept it
Vindicator Idaar's Letter

The reward

No item reward.

Money
none
and 15s 60c more at level 90, the level cap, in place of the experience
Experience
2,550
at level 67 or lower; less above
By character level
LevelExperienceShare
62–67 2,550 100%
68 2,050 80%
69 1,550 60%
70 1,000 40%
71 500 20%
72–89 260 10%
90 none 15s 60c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 62, requires level 62
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
  • Andarl npc · Terokkar Forest at 0.585, 0.536
Where The Fate of Tuurem starts and ends in Zangarmarsh
Where The Fate of Tuurem starts and ends in Zangarmarsh
  • pick up

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Zangarmarsh
Relevant locations in Zangarmarsh
Relevant locations in Terokkar Forest
Relevant locations in Terokkar Forest

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Zangarmarsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Fate of Tuurem in Zangarmarsh
Overview of The Fate of Tuurem in Zangarmarsh
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem