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Clefthoof Mastery

Quest #9789 Level 66 Nagrand AllianceHorde 1 run – thin

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Hunt down 12 Clefthoof and return to Hemet Nesingwary at Nesingwary's Safari in Nagrand to prove yourself.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

You want to earn a place in this safari? You'll have to prove yourself.

I don't care what you've hunted before, you haven't hunted until you hunt what we hunt here. Start with the clefthoof if you're <man/tough> enough.

I know that I've seen them in the immediate area around the safari and also close by to the south.

Progress

The clefthoof of Nagrand are a good challenge. I've bagged myself quite a few.

How are you doing with that?

Completion

A fair start. But that's just the beginning.

The lesser clefthoof prove nothing. Let's move you up to a bigger challenge.

Category: Nagrand.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
3g 50s
and 69s more at level 90, the level cap, in place of the experience
Experience
11,300
at level 71 or lower; less above
By character level
LevelExperienceShare
64–71 11,300 100%
72 9,050 80%
73 6,800 60%
74 4,500 40%
75 2,250 20%
76–89 1,150 10%
90 none 69s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 12,430 experience (median of 1 run), 3g 50s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 11,300 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 66, requires level 64
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
Hand in to
Where Clefthoof Mastery starts and ends in Nagrand
Where Clefthoof Mastery starts and ends in Nagrand
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Nagrand
Relevant locations in Nagrand

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
21 min 2 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

21 min 2 s fastest recorded run slowest 21 min 2 s

Same 1 run; mean 21 min 2 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

1.0 deaths per attempt 1 deaths in total

12 tracked kills, typically 12,430 XP, done around level 68.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Nagrand), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Clefthoof Mastery in Nagrand
Overview of Clefthoof Mastery in Nagrand
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.

Pick up
0.710, 0.410 median of 1 recorded accept on Nagrand
Turn in
0.720, 0.410 median of 1 recorded turn-in on Nagrand
Deaths during this quest
1 death, in 1 run Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 12

Players finish it about 20 min 47 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.703, 0.467 weight 0.58, 14 points

12 recorded positions in Nagrand.

Objective 1 of Clefthoof Mastery in Nagrand
Objective 1 of Clefthoof Mastery in Nagrand
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Tips

The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.

  • Expect to die here – bring food or a friend.Evidence: 1 deaths across 1 run (1.0 per run)

Recorded runs

The most recent 1 of 1 attempt; the median above is built from 1 completed run.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter 21 min 2 s 1 68 3g 50s

Community notes

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