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Drain Schematics

Quest #9731 Level 63 Zangarmarsh AllianceHorde 1 run – thin

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Search Serpent Lake for signs of a drain. Return to Ysiel Windsinger at the Cenarion Refuge with news of your discovery.

The quest giver's words

The schematics you've obtained show an underground system of drains and pumps that connect the lakes in the region to Serpent Lake.

If the schematics are correct, there is a giant drain in the center of Serpent Lake. Confirm this and bring the news to Cenarion Refuge.

Progress

What news do you bring, <name>?

Completion

The naga have turned Serpent Lake into a giant water sink for the rest of Zangarmarsh. What could they possibly be doing?

You've done well in bringing this news to us, <name>. We will send a team to investigate this drain you've discovered. I have a different task for you in the meanwhile.

Category: Zangarmarsh.

What you need

Handed to you when you accept it
Drain Schematics

The reward

Money
2g 90s
and 63s more at level 90, the level cap, in place of the experience
Experience
10,400
at level 68 or lower; less above
By character level
LevelExperienceShare
59–68 10,400 100%
69 8,300 80%
70 6,250 60%
71 4,150 40%
72 2,100 20%
73–89 1,050 10%
90 none 63s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 11,440 experience (median of 1 run), 2g 90s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 10,400 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 63, requires level 59
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Drain Schematics starts and ends in Zangarmarsh
Where Drain Schematics starts and ends in Zangarmarsh
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Zangarmarsh
Relevant locations in Zangarmarsh

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
3 h 22 min median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

3 h 22 min fastest recorded run slowest 3 h 22 min

Same 1 run; mean 3 h 22 min.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 11,440 XP, done around level 65.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Zangarmarsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Drain Schematics in Zangarmarsh
Overview of Drain Schematics in Zangarmarsh
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.480, 0.560 median of 1 recorded accept on Zangarmarsh
Turn in
0.780, 0.620 median of 1 recorded turn-in on Zangarmarsh
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 1

Players finish it about 2 h 49 min into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.500, 0.410 weight 1.00, 1 point

1 recorded position in Zangarmarsh.

Objective 1 of Drain Schematics in Zangarmarsh
Objective 1 of Drain Schematics in Zangarmarsh
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

The most recent 1 of 1 attempt; the median above is built from 1 completed run.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter 3 h 22 min 0 65 2g 90s

Community notes

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