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Balance Must Be Preserved

Quest #9720 Level 64 Zangarmarsh AllianceHorde no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Ysiel Windsinger wants you to use the Ironvine Seeds on the Steam Pump Controls at Serpent Lake, Umbrafen Lake, Marshlight Lake and the Lagoon. Then return to her at the Cenarion Refuge in Zangarmarsh with any leftover seeds you have.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

I cannot begin to comprehend why the naga would drain the water out of their own habitat. What I do understand is a need to put a stop to their operations.

These seeds carry with them the rage of the earth. Take them to the steam pumps operated by the naga and use them on their controls.

The vines that grow from the seeds will be as thick as your arm and as strong as iron. Go, <name>. Restore the balance that the naga have upset.

Progress

Is it done, <class>?

Completion

It is done, then. The marsh has been saved for now.

Don't think for a second that this will be the last we hear of the naga. We must remain vigilant of our enemy as we continue with our mission in Outland.

Category: Zangarmarsh.

What you need

Handed to you when you accept it
Ironvine Seeds

The reward

No item reward.

Money
3g 10s
and 81s more at level 90, the level cap, in place of the experience
Experience
13,350
at level 69 or lower; less above
By character level
LevelExperienceShare
61–69 13,350 100%
70 10,700 80%
71 8,000 60%
72 5,350 40%
73 2,650 20%
74–89 1,350 10%
90 none 81s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 22,027 experience (median of 1 run), 3g 10s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 65% more than the 13,350 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 64, requires level 61
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Balance Must Be Preserved starts and ends in Zangarmarsh
Where Balance Must Be Preserved starts and ends in Zangarmarsh
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Zangarmarsh
Relevant locations in Zangarmarsh

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.

How precise this guide is

Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 2) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 2 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

1 / 2 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 22,027 XP, done around level 63.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Zangarmarsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Balance Must Be Preserved in Zangarmarsh
Overview of Balance Must Be Preserved in Zangarmarsh
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.780, 0.620 median of 1 recorded accept on Zangarmarsh
Turn in
0.780, 0.620 median of 1 recorded turn-in on Zangarmarsh
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 2 runs.

Objective 1 — needs 1

Players finish it about 25 min 36 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.710, 0.800 weight 1.00, 1 point

1 recorded position in Zangarmarsh.

Objective 1 of Balance Must Be Preserved in Zangarmarsh
Objective 1 of Balance Must Be Preserved in Zangarmarsh
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Objective 2 — needs 1

Players finish it about 1 h 19 min into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.260, 0.430 weight 1.00, 1 point

1 recorded position in Zangarmarsh.

Objective 2 of Balance Must Be Preserved in Zangarmarsh
Objective 2 of Balance Must Be Preserved in Zangarmarsh
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Objective 3 — needs 1

Players finish it about 1 h 8 min into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.620, 0.410 weight 1.00, 1 point

1 recorded position in Zangarmarsh.

Objective 3 of Balance Must Be Preserved in Zangarmarsh
Objective 3 of Balance Must Be Preserved in Zangarmarsh
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Objective 4 — needs 1

Players finish it about 27 min 25 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.630, 0.640 weight 1.00, 1 point

1 recorded position in Zangarmarsh.

Objective 4 of Balance Must Be Preserved in Zangarmarsh
Objective 4 of Balance Must Be Preserved in Zangarmarsh
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

The most recent 2 of 2 attempts; the median above is built from 0 completed runs.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter – 0 64 3g 10s
Bananaroot-HoptallusPandaQuest supporter – 0 63 –

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem