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I Shoot Magic Into the Darkness

Quest #9700 Level 16 Bloodmyst Isle Alliance only no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Vindicator Boros at Blood Watch wants you to locate the Sun Portal Site and slay 5 Void Anomalies.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Velen states that if the blood elves have been opening rifts between this island and the Outland, there will be residue or anomalies left in the areas where the portals have been opened. You must search the island for locations that exhibit or display these anomalies.

Be warned, <name>; some of these anomalies will be creatures from the void itself. Should you find void anomalies, slay them! Report back to me with any new information that you may find. Begin your search to the north, near the Warp Piston.

Progress

I've been hearing reports of strange creatures appearing in the area. Whether they are mutated indigenous animals or true void anomalies is something that you need to find out.

Completion

How many did you say you saw at the Warp Piston? Just how many times have they opened up this sun portal? This is very bad news...

Alas, you have learned all that I am able to teach you, <name>. Kuros will call for you when it is time.

Category: Bloodmyst Isle.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
none
and 7s 20c more at level 90, the level cap, in place of the experience
Experience
1,150
at level 21 or lower; less above
By character level
LevelExperienceShare
14–21 1,150 100%
22 925 80%
23 700 60%
24 460 40%
25 230 20%
26–89 120 10%
90 none 7s 20c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 16, requires level 14
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where I Shoot Magic Into the Darkness starts and ends in Bloodmyst Isle
Where I Shoot Magic Into the Darkness starts and ends in Bloodmyst Isle
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Bloodmyst Isle
Relevant locations in Bloodmyst Isle

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Bloodmyst Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of I Shoot Magic Into the Darkness in Bloodmyst Isle
Overview of I Shoot Magic Into the Darkness in Bloodmyst Isle
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem