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The Kessel Run

Quest #9663 Level 12 Bloodmyst Isle Alliance only no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Kessel at Kessel's Crossing wants you to warn High Chief Stillpine at Stillpine Hold, Exarch Menelaous at Azure Watch and Admiral Odesyus at Odesyus' Landing of the imminent blood elf invasion. Return to Kessel when you complete this task. You have 15 minutes. (Be sure to keep it out of water.)

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

You're just in time, <name>. Blood elf activity in this area has doubled in the past week. Our agents have informed us that the blood elves that call themselves Sunhawks plan to launch an offensive upon Azuremyst soon. I need you to get a warning out to our allies and compatriots.

Warn High Chief Stillpine at Stillpine Hold, Exarch Menelaous at Azure Watch and Admiral Odesyus at Odesyus' Landing.

Time is of the essence so I am lending you my elekk. Be sure to keep it out of water.

Progress

This is no time to relax!

Completion

Well done, <name>. This was a difficult test of your abilities, but you have passed with flying colors. To become a soldier of the Hand of Argus, you must pass many such tests.

Category: Bloodmyst Isle.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 5s 40c more at level 90, the level cap, in place of the experience
Experience
900
at level 17 or lower; less above
By character level
LevelExperienceShare
10–17 900 100%
18 725 80%
19 550 60%
20 360 40%
21 180 20%
22–89 90 10%
90 none 5s 40c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 12, requires level 10
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
  • Kessel npc · Bloodmyst Isle at 0.630, 0.875
Hand in to
  • Kessel npc · Bloodmyst Isle at 0.630, 0.875
Where The Kessel Run starts and ends in Bloodmyst Isle
Where The Kessel Run starts and ends in Bloodmyst Isle
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Bloodmyst Isle
Relevant locations in Bloodmyst Isle
Relevant locations in Azuremyst Isle
Relevant locations in Azuremyst Isle
  • Bloodmyst Isle
    • Kessel Starts the quest · 63.0, 87.5
    • Kessel Hand the quest in · 63.0, 87.5
  • Azuremyst Isle
    • Exarch Menelaous Quest objective · 47.2, 50.6
    • Admiral Odesyus Quest objective · 47.0, 70.2
    • High Chief Stillpine Quest objective · 46.6, 20.8

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Bloodmyst Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Kessel Run in Bloodmyst Isle
Overview of The Kessel Run in Bloodmyst Isle
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem